Ajusted the behavior to be performance efficient
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@ -12,7 +12,7 @@ public class ClickBehavior : MonoBehaviour
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Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
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List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
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if (resourceColliders != null)
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if (resourceColliders.Count > 0)
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{
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foreach (Collider2D collider in resourceColliders)
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{
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