Ajusted the behavior to be performance efficient

This commit is contained in:
Ader Alisma 01 2023-08-02 15:00:21 -04:00
parent d44bf44624
commit 333a6e00bf

View File

@ -12,7 +12,7 @@ public class ClickBehavior : MonoBehaviour
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
List<Collider2D> listColliders = new(Physics2D.OverlapCircleAll(clickPoint, 0.05f));
List<Collider2D> resourceColliders = listColliders.FindAll(obj => obj.CompareTag("Resource"));
if (resourceColliders != null)
if (resourceColliders.Count > 0)
{
foreach (Collider2D collider in resourceColliders)
{