Ajustement de l'ordre des sprite des recoltes

Implementation de OverlapPoint pour remplacer RaycastHit
This commit is contained in:
Ader Alisma 01 2023-07-23 19:14:35 -04:00
parent b35325d949
commit adea3b05d4
4 changed files with 9 additions and 7 deletions

View File

@ -208,7 +208,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 4
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: 9bd2451627165d44ab67ea16cdabaf2f, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

View File

@ -208,7 +208,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 4
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: f67e7f54162405141b42d32ef8df76ad, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

View File

@ -208,7 +208,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 4
m_SortingOrder: 3
m_Sprite: {fileID: 21300000, guid: 5c630d8b4d37f5d4f974d38f670ad5c1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0

View File

@ -9,12 +9,14 @@ public class ClickBehavior : MonoBehaviour
if (Input.GetMouseButton(0))
{
Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up);
if (hit.collider != null)
//RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up);
Collider2D collider = Physics2D.OverlapPoint(clickPoint);
if (collider != null)
{
if (hit.collider.CompareTag("Resource"))
Debug.Log("Colliding with " + collider.tag);
if (collider.CompareTag("Resource"))
{
hit.collider.GetComponent<ResourceMaker>().GenerateResource();
collider.GetComponent<ResourceMaker>().GenerateResource();
}
}
}