3 Commits

Author SHA1 Message Date
Felix Boucher
ef8a70aba4 finish to hijack update loop + serialization
problem : tiles dont have an update loop, neither do they have a start / destroy method

solution : finished working on a way to create a custom start/update/destroy pipeline for the projects custom tiles. it's using LevelManagerScript as to Update.

note : also created a database and a start of serialization system so we can save and load stuff.
2023-05-27 20:38:42 -04:00
Felix-gabriel Boucher-luneau
fe7485f815 Pull request #7: ranger les scripts du LevelEditor
Merge in CGD/gather-and-defend from maintenance/tidyUpRepo to main

* commit '5347f2c3fff0fbac0807beb259f6b440dea16e37':
  ranger les scripts du LevelEditor
2023-05-24 17:10:07 +00:00
Felix Boucher
5347f2c3ff ranger les scripts du LevelEditor
puisqu'on utilise des assembly definitions maintenant, il est important que les scripts soient posés dans le dossier Scripts pour qu'ils soient accessibles aux autres scripts. Il a donc fallu déplacer les scripts se trouvant dans le dossier LevelEditor.
2023-05-22 23:13:17 -04:00