cf1df05d6d
Added warning on house card to let player know to build one ( #5 )
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Reviewed-on: #5
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-29 18:59:31 +00:00
b0c3bf5ba1
Add Scorpion unit; balance ranged units; balanced level13
2024-11-02 16:42:54 -04:00
a38388ad90
Added swordsman and renamed the knight
2024-10-27 14:33:43 -04:00
ee5cf003b0
Added animated mill and peasant card!
2024-02-04 18:57:28 -05:00
2c701112ad
Add levels missing config; Add island float animation
2023-11-13 17:56:14 -05:00
Felix-gabriel Boucher-luneau
96d9b0fd7b
Pull request #49 : added population mechanic
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Merge in CGD/gather-and-defend from prog/population to main
* commit '6778880d5fed0d60c92f48995e62eca289bfaec3':
reset resources for real each level loading
oops forgot some staging
population mechanic with art
2023-10-30 03:26:43 +00:00
7502417d26
Added berriesHarvester stickman
2023-10-29 20:09:03 -04:00
Felix Boucher
b54627196c
population mechanic with art
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- added art for house and UI
- put population in ResourceManager
- create house prefab
- added code for adding and removing pop depending on entity
- refactor harvesters so they inherit from ally
- modify placeholders and buttons so that only units cost population
- add events for population and resources changing
- add population relative configs to global config
- add start resources values to Levels
- add debug feature for generating resources for free
2023-10-29 19:12:32 -04:00
570b3948d4
Added some basic sounds including ambiant and res collection; Fixed level retry not working
2023-10-29 16:54:13 -04:00
5211bd9ae9
Fix spawn configs and levels to spawn ok amount of enemies
2023-10-23 21:56:10 -04:00
90f01233f4
Added smolEye
2023-10-23 21:37:41 -04:00
2478c8b3fb
Added show victory and defeat screens animation
2023-10-15 19:23:24 -04:00
8ac8a90af7
Fix walk anim and center monster
2023-10-01 20:00:43 -04:00
0d70c942a3
Added basicMonster
2023-10-01 19:54:03 -04:00
496a6eb738
Added swordsman
2023-08-21 16:54:03 -04:00
babc3a24e8
Add FarmersAssociation unit + balance changes
2023-07-21 23:25:38 -04:00
768700a06e
Added farmers Association
2023-07-21 17:31:03 -04:00
70a4048ee7
Axeman, miner, entities scaling and projectile angled
2023-07-18 15:43:21 -04:00
1ceb1da60d
Archer anim; Farmer anim; Fix HUD issues
2023-07-14 14:57:39 -04:00
Baptiste
e44264d66f
ajout event animation, ajout classe Root qui sert de transition entre la classe Entity et l'animator.
2023-07-09 21:33:35 -04:00
Baptiste
11d617db90
no message
2023-06-25 20:05:35 -04:00
Baptiste
4a5313a9cf
animations walk/idle/death/move working
2023-06-25 18:14:45 -04:00
Baptiste
6c23b4b99c
v0
2023-06-13 09:47:55 -04:00
6d4f18e32d
Added animated ClawClawRough
2023-06-11 18:15:10 -04:00
ef7ee26ce1
Added demo project sprites and a basic animated stickman
2023-05-09 19:20:41 -04:00