6 Commits

Author SHA1 Message Date
61fcd9bf82 outline when hovering unit upgrade (#15)
Reviewed-on: #15
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-07-29 21:39:59 +00:00
e66e1089a6 Production buildings (Mill, Workshop, Blacksmith) (#10)
Les valeurs de productions sont boostées pour tester.
L'outline drag and drop doit être redimensionner manuellement dû à des contraintes d'ordre d'éxecution (l'outline est créé avant qu'on puisse modifier la taille dans un script).
L'art est placeholder.

Reviewed-on: #10
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-14 22:28:00 +00:00
116d9610c4 Implemented Castle data to the game. The only thing it's missing is the attack pattern. 2024-11-07 15:35:36 -05:00
af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics) 2024-10-29 15:46:57 -04:00
12e5f4bc55 Added missing Ally tags and sorting order type for enemies 2024-10-13 12:10:18 -04:00
58fc194bb8 Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings 2024-09-09 10:16:01 -04:00