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Conjure/gather-and-defend
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Code Issues Pull Requests 1 Projects Wiki Activity
348 Commits 16 Branches 0 Tags
Commit Graph

4 Commits

Author SHA1 Message Date
MaximilienBlanchardBizien1
a6778d8b72 Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. (#1)
Reviewed-on: #1
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
2025-02-13 21:30:36 +00:00
MaximilienBlanchardBizien1
e36d43d69a - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
MaximilienBlanchardBizien1
503a8dedbc Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic. 2025-01-05 10:49:19 -05:00
MaximilienBlanchardBizien1
116d9610c4 Implemented Castle data to the game. The only thing it's missing is the attack pattern. 2024-11-07 15:35:36 -05:00
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