7 Commits

Author SHA1 Message Date
c268b0ca01 Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. 2025-02-05 15:17:06 -05:00
e36d43d69a - Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
503a8dedbc Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic. 2025-01-05 10:49:19 -05:00
116d9610c4 Implemented Castle data to the game. The only thing it's missing is the attack pattern. 2024-11-07 15:35:36 -05:00
af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics) 2024-10-29 15:46:57 -04:00
12e5f4bc55 Added missing Ally tags and sorting order type for enemies 2024-10-13 12:10:18 -04:00
58fc194bb8 Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings 2024-09-09 10:16:01 -04:00