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gather-and-defend
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6 Commits
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MaximilienBlanchardBizien1
e36d43d69a
- Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
...
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
MaximilienBlanchardBizien1
503a8dedbc
Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic.
2025-01-05 10:49:19 -05:00
MaximilienBlanchardBizien1
116d9610c4
Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
craftwill
af5dd22bc2
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
craftwill
12e5f4bc55
Added missing Ally tags and sorting order type for enemies
2024-10-13 12:10:18 -04:00
craftwill
58fc194bb8
Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
2024-09-09 10:16:01 -04:00