Monster Core #21
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File diff suppressed because it is too large
Load Diff
@ -4,7 +4,8 @@ public class Enum
|
||||
{
|
||||
Rock = 0,
|
||||
Wood = 1,
|
||||
Food = 2
|
||||
Food = 2,
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||||
MonsterCore = 3
|
||||
};
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public enum ResourceNodeType
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{
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@ -253,7 +253,6 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
bool dropsCore = _monsterCoreGroups != null && _monsterCoreGroups.Count > _currentGroupIndex && _monsterCoreGroups[_currentGroupIndex];
|
||||
int totalToSpawn = _copyGroupSpawn[_currentGroupIndex][groupIndex];
|
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int monsterCoreTarget = -1;
|
||||
// TODO : Afficher input box quand bool "DropsMonsterCore" est checked
|
||||
// TODO : Si spécifié, nbr fixe de core à drop
|
||||
if (dropsCore && totalToSpawn > 0)
|
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{
|
||||
@ -265,15 +264,12 @@ public class WaveObserver : Singleton<WaveObserver>
|
||||
int currentRow = rand.Next(_subjects.Count);
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||||
if (!usedRows.Contains(currentRow)) //If picked row has laready been used
|
||||
{
|
||||
GameObject spawnedInstance = _subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject());
|
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Opponent spawnedInstance = _subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject()).GetComponent<Opponent>();
|
||||
|
||||
// WHen Monster core time
|
||||
// When Monster core time
|
||||
if (monsterCoreTarget >= 0 && spawnCount == monsterCoreTarget)
|
||||
{
|
||||
if (spawnedInstance != null)
|
||||
{
|
||||
spawnedInstance.AddComponent<MonsterCoreDrop>();
|
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}
|
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spawnedInstance.ActivateMonsterCore();
|
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}
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_copyGroupSpawn[_currentGroupIndex][groupIndex]--;
|
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@ -23,12 +23,15 @@ namespace GatherAndDefend.LevelEditor
|
||||
[SerializeField]
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||||
private int _startPopulation = 10;
|
||||
[SerializeField]
|
||||
private int _startMonsterCore = 0;
|
||||
[SerializeField]
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||||
private int _startFood = 50;
|
||||
[SerializeField]
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||||
private int _startWood = 0;
|
||||
[SerializeField]
|
||||
private int _startRock = 0;
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||||
public int StartPopulation => _startPopulation;
|
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public int StartMonsterCore => _startMonsterCore;
|
||||
public int StartFood => _startFood;
|
||||
public int StartWood => _startWood;
|
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public int StartRock => _startRock;
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@ -1,40 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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public class MonsterCoreDrop : MonoBehaviour
|
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[CreateAssetMenu(menuName = "Gather And Defend/" + nameof(MonsterCoreDrop))]
|
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public class MonsterCoreDrop : ScriptableObject
|
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{
|
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[SerializeField]
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private GameObject _monsterCorePrefab;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
Debug.Log("MONSTER CORING SSO HARD");
|
||||
// Si le prefab n'est pas fixé via l'inspector, tenter de le charger depuis Resources/"Food"
|
||||
//if (_monsterCorePrefab == null)
|
||||
//{
|
||||
// _monsterCorePrefab = Resources.Load<GameObject>("yieldFood");
|
||||
// if (_monsterCorePrefab == null)
|
||||
// {
|
||||
// Debug.LogWarning("MonsterCoreDrop: prefab 'yieldFood' introuvable dans le dossier Resources. Assignez-le dans l'inspector ou placez-le dans Resources/yieldFood.");
|
||||
// }
|
||||
//}
|
||||
if (_monsterCorePrefab == null)
|
||||
{
|
||||
Debug.LogWarning("Prefab MonsterCore non defini");
|
||||
}
|
||||
}
|
||||
|
||||
public void Death()
|
||||
public void Death(Vector3 position)
|
||||
{
|
||||
//if (_monsterCorePrefab != null)
|
||||
//{
|
||||
// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
|
||||
//}
|
||||
Debug.Log("MONSTER CORE DROPPEDD");
|
||||
if (_monsterCorePrefab != null)
|
||||
{
|
||||
Instantiate(_monsterCorePrefab, position, Quaternion.identity);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
//if (_monsterCorePrefab != null)
|
||||
//{
|
||||
// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
|
||||
//}
|
||||
Debug.Log("MONSTER CORE DROPPEDD");
|
||||
}
|
||||
}
|
||||
|
||||
@ -15,6 +15,7 @@ public class Opponent : Entity
|
||||
private WaveObserver _observer;
|
||||
private int _observerIndex;
|
||||
private float _toughness;
|
||||
private bool _dropsMonsterCore = false;
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
@ -59,8 +60,17 @@ public class Opponent : Entity
|
||||
|
||||
public override void Death()
|
||||
{
|
||||
if (_dropsMonsterCore)
|
||||
{
|
||||
// TODO: Fetch scriptable object from Dict
|
||||
}
|
||||
_observer.NotifyDies(_observerIndex, _toughness, gameObject);
|
||||
base.Death();
|
||||
}
|
||||
|
||||
public void ActivateMonsterCore()
|
||||
{
|
||||
_dropsMonsterCore = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -40,6 +40,9 @@ public class ResourceMaker : MonoBehaviour
|
||||
case Enum.ResourceChoice.Food:
|
||||
_destination = GameObject.FindWithTag("Food");
|
||||
break;
|
||||
case Enum.ResourceChoice.MonsterCore:
|
||||
_destination = GameObject.FindWithTag("MonsterCore");
|
||||
break;
|
||||
default:
|
||||
_destination = GameObject.FindWithTag("Food");
|
||||
break;
|
||||
@ -100,6 +103,9 @@ public class ResourceMaker : MonoBehaviour
|
||||
case Enum.ResourceChoice.Food:
|
||||
_resourceManagerInstance.FoodAmount += amount;
|
||||
break;
|
||||
case Enum.ResourceChoice.MonsterCore:
|
||||
_resourceManagerInstance.MonsterCoreAmount += amount;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -11,6 +11,7 @@ public class ResourceManager : Singleton<ResourceManager>
|
||||
private int _rockAmount = 0;
|
||||
private int _woodAmount = 0;
|
||||
private int _foodAmount = 0;
|
||||
private int _monsterCoreAmount = 0;
|
||||
|
||||
private float _currentPopulation;
|
||||
private float _maximumPopulation;
|
||||
@ -29,6 +30,7 @@ public class ResourceManager : Singleton<ResourceManager>
|
||||
_rockAmount = 0;
|
||||
_woodAmount = 0;
|
||||
_foodAmount = 0;
|
||||
_monsterCoreAmount = 0;
|
||||
_currentPopulation = 0;
|
||||
_maximumPopulation = 0;
|
||||
}
|
||||
@ -37,6 +39,7 @@ public class ResourceManager : Singleton<ResourceManager>
|
||||
RockAmount = level.StartRock;
|
||||
WoodAmount = level.StartWood;
|
||||
FoodAmount = level.StartFood;
|
||||
MonsterCoreAmount = level.StartMonsterCore;
|
||||
CurrentPopulation = 0;
|
||||
MaximumPopulation = level.StartPopulation;
|
||||
}
|
||||
@ -77,6 +80,18 @@ public class ResourceManager : Singleton<ResourceManager>
|
||||
}
|
||||
get { return _foodAmount; }
|
||||
}
|
||||
public int MonsterCoreAmount
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value != _monsterCoreAmount)
|
||||
{
|
||||
_monsterCoreAmount = value;
|
||||
EventAggregator.Instance.GetEvent<ResourcesChangedEvent>().Invoke();
|
||||
}
|
||||
}
|
||||
get { return _monsterCoreAmount; }
|
||||
}
|
||||
|
||||
public float CurrentPopulation
|
||||
{
|
||||
@ -112,24 +127,26 @@ public class ResourceManager : Singleton<ResourceManager>
|
||||
}
|
||||
}
|
||||
|
||||
public void Remove(int rock, int wood, int food)
|
||||
public void Remove(int rock, int wood, int food, int monsterCore = 0)
|
||||
{
|
||||
int oldRock = _rockAmount, oldWood = _woodAmount, oldFood = _foodAmount;
|
||||
int oldRock = _rockAmount, oldWood = _woodAmount, oldFood = _foodAmount, oldMonsterCore = _monsterCoreAmount;
|
||||
_rockAmount = (_rockAmount - rock) < MIN ? MIN : _rockAmount - rock;
|
||||
_woodAmount = (_woodAmount - wood) < MIN ? MIN : _woodAmount - wood;
|
||||
_foodAmount = (_foodAmount - food) < MIN ? MIN : _foodAmount - food;
|
||||
_monsterCoreAmount = (_monsterCoreAmount - monsterCore) < MIN ? MIN : _monsterCoreAmount - monsterCore;
|
||||
|
||||
if (oldRock != _rockAmount || oldFood != _foodAmount || oldWood != _woodAmount)
|
||||
if (oldRock != _rockAmount || oldFood != _foodAmount || oldWood != _woodAmount || oldMonsterCore != _monsterCoreAmount)
|
||||
{
|
||||
EventAggregator.Instance.GetEvent<ResourcesChangedEvent>().Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnoughFor(int rock, int wood, int food = 0)
|
||||
public bool EnoughFor(int rock, int wood, int food = 0, int monsterCore = 0)
|
||||
{
|
||||
return _rockAmount >= rock
|
||||
&& _woodAmount >= wood
|
||||
&& _foodAmount >= food;
|
||||
&& _foodAmount >= food
|
||||
&& _monsterCoreAmount >= monsterCore;
|
||||
}
|
||||
public bool EnoughPopulationFor(int population = 1)
|
||||
{
|
||||
|
||||
@ -20,6 +20,9 @@ public class ResourceRemover : MonoBehaviour
|
||||
[SerializeField]
|
||||
private int _food;
|
||||
|
||||
[SerializeField]
|
||||
private int _monsterCore;
|
||||
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _text;
|
||||
|
||||
@ -40,7 +43,7 @@ public class ResourceRemover : MonoBehaviour
|
||||
private void ChangeAvailability()
|
||||
{
|
||||
//checks if player has enough resources then changes the state of button's availability
|
||||
if (_resourceManager.EnoughFor(_rock, _wood, _food))
|
||||
if (_resourceManager.EnoughFor(_rock, _wood, _food, _monsterCore))
|
||||
{
|
||||
if (_text.color != Color.green)
|
||||
{
|
||||
@ -60,7 +63,7 @@ public class ResourceRemover : MonoBehaviour
|
||||
if (_text.color == Color.green)
|
||||
{
|
||||
Debug.Log("Removed items...");
|
||||
_resourceManager.Remove(_rock, _wood, _food);
|
||||
_resourceManager.Remove(_rock, _wood, _food, _monsterCore);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -21,6 +21,8 @@ public class ResourceText : MonoBehaviour
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _foodText;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _monsterCoreText;
|
||||
[SerializeField]
|
||||
private TextMeshProUGUI _populationText;
|
||||
[SerializeField]
|
||||
private Image _populationCriticalIndicator;
|
||||
@ -43,6 +45,7 @@ public class ResourceText : MonoBehaviour
|
||||
_rockText.text = _resourceManager.RockAmount.ToString();
|
||||
_woodText.text = _resourceManager.WoodAmount.ToString();
|
||||
_foodText.text = _resourceManager.FoodAmount.ToString();
|
||||
_monsterCoreText.text = _resourceManager.MonsterCoreAmount.ToString();
|
||||
}
|
||||
void RefreshPopulation()
|
||||
{
|
||||
|
||||
@ -11,6 +11,7 @@ TagManager:
|
||||
- Wood
|
||||
- Rock
|
||||
- Upgrade
|
||||
- MonsterCore
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user