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Conjure/gather-and-defend
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gather-and-defend/Assets/Scripts/Resource
History
craftwill cf1df05d6d Added warning on house card to let player know to build one (#5)
Reviewed-on: #5
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-29 18:59:31 +00:00
..
ResourceMaker.cs
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
ResourceMaker.cs.meta
Ajout des Yield prefabs et de ResourceMaker
2023-06-11 10:45:01 -04:00
ResourceManager.cs
Added warning on house card to let player know to build one (#5)
2025-04-29 18:59:31 +00:00
ResourceManager.cs.meta
Ajout de Unity.TestMeshPro au GameAssembly
2023-05-27 10:23:59 -04:00
ResourceRemover.cs
Ajout de Unity.TestMeshPro au GameAssembly
2023-05-27 10:23:59 -04:00
ResourceRemover.cs.meta
Ajout de Unity.TestMeshPro au GameAssembly
2023-05-27 10:23:59 -04:00
ResourceText.cs
population mechanic with art
2023-10-29 19:12:32 -04:00
ResourceText.cs.meta
Ajout de Unity.TestMeshPro au GameAssembly
2023-05-27 10:23:59 -04:00
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