puisqu'on utilise des assembly definitions maintenant, il est important que les scripts soient posés dans le dossier Scripts pour qu'ils soient accessibles aux autres scripts. Il a donc fallu déplacer les scripts se trouvant dans le dossier LevelEditor.
18 lines
583 B
Plaintext
18 lines
583 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: b28b3004abb3723498a355747c7cd899, type: 3}
|
|
m_Name: StickSpawner
|
|
m_EditorClassIdentifier:
|
|
_sprite: {fileID: 21300000, guid: 77a39e873655d3c4b93d0b7696397b83, type: 3}
|
|
_prefab: {fileID: 6962989255644195630, guid: 9b40c232eddfd1b469bea688e3c970c0, type: 3}
|
|
_repeat: 0
|