13 Commits

Author SHA1 Message Date
Jason Durand 01
027c287a43 Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/PlayerMovement.cs
2022-04-02 12:26:45 -04:00
Jason Durand 01
7ac89eb72f Added rough paused state 2022-04-02 12:05:08 -04:00
Soulaha Balde
41e7ddfd48 Null check on current state drawGizmos 2022-04-02 10:47:46 -04:00
Soulaha Balde
d0d51a82f1 Extracted baseState to its own file 2022-04-02 10:44:40 -04:00
Jason Durand 01
fbae06233e Added NaughtyAttributes 2022-04-02 10:44:39 -04:00
Jason Durand 01
0fa139faca Toggle player rigidbody on safe zone instead of zone's collider 2022-04-02 05:38:55 -04:00
Jason Durand 01
b275bcc1db Using AnimationCurve instead of cubic ease out for jump 2022-04-02 05:26:04 -04:00
Jason Durand 01
c8649ed6f9 Added basic monster spawners 2022-04-02 04:45:21 -04:00
Jason Durand 01
35b28e65b4 Pretty ok transition in out of safe zone 2022-04-02 03:35:56 -04:00
Jason Durand 01
c6c92a6e5e Quick normal to jumping transition + Camera 2022-04-02 01:12:35 -04:00
Jason Durand 01
a197f5f5e6 Actually use rigidbody2d 2022-04-01 23:50:33 -04:00
Jason Durand 01
edea89cc59 Added quick joystick to move + scriptableobject 2022-04-01 23:35:34 -04:00
Jason Durand 01
18cf3b7870 Added player prefab + Input map 2022-04-01 22:56:38 -04:00