Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '8727aaceaa702b8efe0f762e43f92f5be06f8ddf':
fix vanish unhook
Rotator exist but cant go fast for collisions
Added rotating object
added magnitude to Vanisher inspector
Shake obj before vanish
Created vanish prefab
Obj can vanish and reappear on interaction
Added a blow zone
Create path tracing prefab
Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '6b5c481c6f38e6dc695dc890ec8981c05b56fd12':
Trigger zone can trigger triggerable obj Example in SlidingDoor in Obstacle scene
Stuns can knockback player in chosen dir
Moved stun logic to obj instead of player
Colliding with certain obj can stun the player
Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit '740f2351607a131ad5ec5a6f7bdc496e01aec52f':
tweaked rigidbody values and jump mechanic, still incomplete tho
Merge in CEGJ/32bit_jam_conjure from grappling to Dev
* commit 'b2c581a8d53e5c8fa516a7c77953a0dc6dbf9e37':
save scene
Can move up and down on rope Change boosting technique
new test area
Change hit marker to a ui element
Rope lerps to grapple point
Can grapple objects with rigidbodies
Added grapple layer mask
Added follow camera
Grapple moves player and is represented
Base for grappling
Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit 'c14b6e30aedb086b82b461780284b695f2392f24':
saved scene
Added jump and tweaked jump while walking interaction
added small jump
added walk and input system
Merge in CEGJ/32bit_jam_conjure from UI-MainMenu to master
* commit '2c0005464fe86fdee28b6c7026a979157026a4f3':
Conjure logo
button prefab and preliminare credits
main menu first draft
Tiled test
testSprite