Soulaha Balde
f29d349fde
Add guiding coins
...
Remove grapple charges
2022-10-29 22:30:08 -04:00
Soulaha Balde
ba4ef9f55f
Merge branch 'grappling' into Coins
2022-10-29 21:47:34 -04:00
Jean Lamarre 01
c13d7e7c23
Pull request #21 : Retro Visual
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Merge in CEGJ/32bit_jam_conjure from Retro-Visual to Dev
* commit '8c72d399d5ddaac749e209ef270390f44be554e2':
mat rock??
Remove unused
remove changes?
FIXED, dont know wat i did
fixed?
ok visual, stop me
wip, because im losing my shit
postprocessing?
wip fix
fix CRT
wip visual
tune down noise shader
icon
Menu + spalsh screen
Revert "Level1 basic 3D models integration"
trying to fix UI broken a bit
fix menu UI cassé a cause Shader + fineTouch
quite good i think
wip shaders!!
wip visual #learningstuff
2022-10-30 00:35:51 +00:00
Soulaha Balde
758777b8ab
missing in last commit
2022-10-29 20:24:53 -04:00
Soulaha Balde
061f6138b1
Level switcher
...
Environnement changer
2022-10-29 20:24:42 -04:00
Jean Lamarre
ca83cff576
Merge branch 'Dev' into Retro-Visual
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# Conflicts:
# Assets/Scenes/MainMenu.unity
# ProjectSettings/EditorBuildSettings.asset
2022-10-29 19:28:32 -04:00
Jean Lamarre
83c338794b
FIXED, dont know wat i did
2022-10-29 19:25:16 -04:00
Jean Lamarre
8aee8663ae
fixed?
2022-10-29 18:32:02 -04:00
Soulaha Balde
830e8220d0
Add ui controller
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fix duplicate gameControllers
2022-10-29 17:38:12 -04:00
Jean Lamarre
9a920baaa7
ok visual, stop me
2022-10-29 17:30:26 -04:00
louishorlaville
46946fd028
Add music and ambiance prefabs with temp music file
2022-10-29 17:13:40 -04:00
Jean Lamarre
6d9ada8b4b
wip, because im losing my shit
2022-10-29 16:47:51 -04:00
Soulaha
9c9b8d1601
Pull request #19 : GameLogic
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Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev
* commit '7e32d6c205e1d0a3dd65ae3f459a86dade0e0c9f':
Full loop from main menu to levels to end scene
Scene setup
Can go from main menu to game and end game
singleton game controller
2022-10-29 19:42:21 +00:00
Soulaha Balde
7e32d6c205
Full loop from main menu to levels to end scene
2022-10-29 15:36:26 -04:00
Jean Lamarre
8912d8125f
postprocessing?
2022-10-29 15:32:05 -04:00
Jean Lamarre
055124b1bd
wip fix
2022-10-29 15:31:20 -04:00
Jean Lamarre
9843650fb3
wip visual
2022-10-29 15:20:28 -04:00
Soulaha
f37d9f652e
Pull request #18 : Obstacles
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Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '0e5a5a9123b51bb734dbeee17aa94652c67d993e':
Add unity event
Added obj spawner
2022-10-29 19:05:38 +00:00
Soulaha Balde
0e5a5a9123
Merge branch 'Dev' into Obstacles
2022-10-29 15:02:49 -04:00
Soulaha Balde
2f486c38eb
Scene setup
2022-10-29 14:56:03 -04:00
c7e2ba805b
Working ragdoll; Added sounds bytes utils
2022-10-29 14:45:29 -04:00
Jean Lamarre
f0bbc14f89
Merge branch 'Dev' into Retro-Visual
...
# Conflicts:
# Assets/Material/Rock texture light.mat
# Assets/Material/Rock texture light.mat.meta
# Assets/Prefabs/Level1.prefab
2022-10-29 13:49:49 -04:00
aac756a05f
merged level2 and level1
2022-10-29 13:40:27 -04:00
1d1e411b9b
More details in level and level1, added windmills
2022-10-29 13:33:21 -04:00
Jean Lamarre
f18ababda3
Menu + spalsh screen
2022-10-29 13:32:41 -04:00
Alain Abboud
b0a4512071
Merge remote-tracking branch 'origin/Dev' into Level2
2022-10-29 13:24:59 -04:00
Soulaha Balde
0dff2c1329
Merge branch 'Dev' into GameLogic
2022-10-29 13:11:04 -04:00
Alain Abboud
a92e4ba34c
Level 2 finished
2022-10-29 12:59:35 -04:00
Yumahey
557d395d7e
Level graphical rework
2022-10-29 11:56:08 -04:00
Jean Lamarre
5e7a9ed899
trying to fix UI broken a bit
2022-10-29 05:14:57 -04:00
Jean Lamarre
d4eb08d7ed
fix menu UI cassé a cause Shader + fineTouch
2022-10-29 03:54:34 -04:00
Alain Abboud
3aecbd1d59
Level2 partially done
2022-10-28 19:59:29 -04:00
William Gingras 01
4289cb720a
Pull request #11 : Heads/origin/LevelDesign
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Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
2022-10-28 22:03:35 +00:00
Alain Abboud
e59b2cd708
Level1 changed
2022-10-28 17:59:25 -04:00
c8b87eb04c
Pull request #10 : Ragdoll
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Merge in CEGJ/32bit_jam_conjure from Ragdoll to Dev
* commit '65835ffdfa0847b2a57e557d330e4df8d089b367':
Added Radoll script with example
2022-10-28 21:49:13 +00:00
Alain Abboud
f1bd3d4d16
Level prefabs
2022-10-28 17:48:55 -04:00
Soulaha Balde
1690b969ac
Can go from main menu to game and end game
2022-10-27 21:39:34 -04:00
Soulaha Balde
603ef2f51f
singleton game controller
2022-10-27 21:16:34 -04:00
Alain Abboud
df13db7a9f
Première zone terminée, mouvement ajusté
2022-10-27 01:30:18 -04:00
Alain Abboud
0d86a0a5e0
Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
2022-10-27 00:21:43 -04:00
Soulaha Balde
a2ad4a99d2
Added obj spawner
2022-10-24 22:06:38 -04:00
louishorlaville
709aad20f0
Added Speed Control to CharacterMovement
2022-10-24 22:04:08 -04:00
Soulaha Balde
76a7333455
Added collectible to recharge grapple
2022-10-24 19:58:29 -04:00
Guillaume Langlois
65835ffdfa
Merge branch 'Dev' into Ragdoll
2022-10-24 02:56:16 -04:00
Guillaume Langlois
fce5869bf8
Added Radoll script with example
2022-10-24 02:56:02 -04:00
Alain Abboud
97c8f44592
First Level design
2022-10-24 00:46:50 -04:00
Soulaha Balde
b50661c8d3
Rotator exist but cant go fast for collisions
2022-10-23 21:13:28 -04:00
Soulaha Balde
e3138296c8
Added rotating object
2022-10-23 19:38:29 -04:00
Soulaha Balde
588640b61e
added magnitude to Vanisher inspector
2022-10-23 18:39:16 -04:00
Soulaha Balde
b57f51cfb5
Obj can vanish and reappear on interaction
2022-10-23 15:49:05 -04:00