Soulaha
f37d9f652e
Pull request #18 : Obstacles
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Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '0e5a5a9123b51bb734dbeee17aa94652c67d993e':
Add unity event
Added obj spawner
2022-10-29 19:05:38 +00:00
Soulaha Balde
0e5a5a9123
Merge branch 'Dev' into Obstacles
2022-10-29 15:02:49 -04:00
Soulaha Balde
54a2575703
Add unity event
2022-10-29 15:02:18 -04:00
William Gingras 01
66211085cb
Pull request #17 : Working ragdoll; Added sounds bytes utils
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Merge in CEGJ/32bit_jam_conjure from ragdollGucci to Dev
* commit 'c7e2ba805b4859484594ba5d31d0a8308f7d1895':
Working ragdoll; Added sounds bytes utils
2022-10-29 18:46:32 +00:00
c7e2ba805b
Working ragdoll; Added sounds bytes utils
2022-10-29 14:45:29 -04:00
William Gingras 01
6535829abd
Pull request #16 : More details in level and level1, added windmills
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Merge in CEGJ/32bit_jam_conjure from PolishingLevel1 to Dev
* commit 'aac756a05fbd4da5644d2ee4f3c34326d98402ce':
More details in level and level1, added windmills
2022-10-29 17:41:47 +00:00
aac756a05f
merged level2 and level1
2022-10-29 13:40:27 -04:00
1d1e411b9b
More details in level and level1, added windmills
2022-10-29 13:33:21 -04:00
Alain Abboud (Lingito / Swifty)
d51cb23741
Pull request #15 : Level2
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Merge in CEGJ/32bit_jam_conjure from Level2 to Dev
* commit 'b0a45120714a6a35398e420061200e7861e31f10':
Level 2 finished
Level2 partially done
2022-10-29 17:28:18 +00:00
Alain Abboud
b0a4512071
Merge remote-tracking branch 'origin/Dev' into Level2
2022-10-29 13:24:59 -04:00
Alain Abboud
a92e4ba34c
Level 2 finished
2022-10-29 12:59:35 -04:00
William Gingras 01
41b74ee026
Pull request #14 : Level1 basic 3D models integration
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Merge in CEGJ/32bit_jam_conjure from Level1 to Dev
* commit '4bf5f8692697faf62efcf5a21d53a373151cc4c1':
Added background back, but its easier to see the level elements now
Level graphical rework
Level1 basic 3D models integration
2022-10-29 16:27:55 +00:00
4bf5f86926
Added background back, but its easier to see the level elements now
2022-10-29 12:27:07 -04:00
Yumahey
557d395d7e
Level graphical rework
2022-10-29 11:56:08 -04:00
dd60346aaa
Level1 basic 3D models integration
2022-10-28 20:04:39 -04:00
Alain Abboud
3aecbd1d59
Level2 partially done
2022-10-28 19:59:29 -04:00
William Gingras 01
6fd4f13496
Pull request #13 : Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
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Merge in CEGJ/32bit_jam_conjure from unpack3dModels to Dev
* commit '599735ca72f8c222def97ca03081a58d05228ac2':
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 23:04:06 +00:00
599735ca72
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 18:53:23 -04:00
Alain Abboud (Lingito / Swifty)
1f2d1d02e8
Pull request #12 : Level 1 completed
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Merge in CEGJ/32bit_jam_conjure from Level2 to Dev
* commit 'a614eeef0ac6d442de2af2651d7e4f3bef5c21ab':
Level 1 completed
2022-10-28 22:35:20 +00:00
Alain Abboud
a614eeef0a
Level 1 completed
2022-10-28 18:30:32 -04:00
William Gingras 01
4289cb720a
Pull request #11 : Heads/origin/LevelDesign
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Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
2022-10-28 22:03:35 +00:00
Alain Abboud
e59b2cd708
Level1 changed
2022-10-28 17:59:25 -04:00
c8b87eb04c
Pull request #10 : Ragdoll
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Merge in CEGJ/32bit_jam_conjure from Ragdoll to Dev
* commit '65835ffdfa0847b2a57e557d330e4df8d089b367':
Added Radoll script with example
2022-10-28 21:49:13 +00:00
Alain Abboud
f1bd3d4d16
Level prefabs
2022-10-28 17:48:55 -04:00
Alain Abboud
df13db7a9f
Première zone terminée, mouvement ajusté
2022-10-27 01:30:18 -04:00
Alain Abboud
0d86a0a5e0
Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
2022-10-27 00:21:43 -04:00
Alain Abboud
098d4884a9
Merge remote-tracking branch 'origin/dev' into origin/LevelDesign
2022-10-27 00:05:05 -04:00
louishorlaville
4f049341ae
Reduced movement speed Player
2022-10-24 22:51:57 -04:00
Soulaha Balde
a2ad4a99d2
Added obj spawner
2022-10-24 22:06:38 -04:00
louishorlaville
709aad20f0
Added Speed Control to CharacterMovement
2022-10-24 22:04:08 -04:00
Yumahey
793e01c143
Models
2022-10-24 21:42:06 -04:00
Guillaume Langlois
65835ffdfa
Merge branch 'Dev' into Ragdoll
2022-10-24 02:56:16 -04:00
Guillaume Langlois
fce5869bf8
Added Radoll script with example
2022-10-24 02:56:02 -04:00
Alain Abboud
97c8f44592
First Level design
2022-10-24 00:46:50 -04:00
Soulaha
ede5429ff8
Pull request #9 : Obstacles
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Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '8727aaceaa702b8efe0f762e43f92f5be06f8ddf':
fix vanish unhook
Rotator exist but cant go fast for collisions
Added rotating object
added magnitude to Vanisher inspector
Shake obj before vanish
Created vanish prefab
Obj can vanish and reappear on interaction
Added a blow zone
Create path tracing prefab
2022-10-24 01:36:46 +00:00
Soulaha Balde
8727aaceaa
fix vanish unhook
2022-10-23 21:16:49 -04:00
Soulaha Balde
b50661c8d3
Rotator exist but cant go fast for collisions
2022-10-23 21:13:28 -04:00
Soulaha Balde
e3138296c8
Added rotating object
2022-10-23 19:38:29 -04:00
Soulaha Balde
588640b61e
added magnitude to Vanisher inspector
2022-10-23 18:39:16 -04:00
Soulaha Balde
5b1d030d3d
Shake obj before vanish
2022-10-23 18:36:32 -04:00
Soulaha Balde
b95d04923c
Created vanish prefab
2022-10-23 15:50:06 -04:00
Soulaha Balde
b57f51cfb5
Obj can vanish and reappear on interaction
2022-10-23 15:49:05 -04:00
Soulaha Balde
eb1c9acdea
Added a blow zone
2022-10-23 15:08:50 -04:00
Soulaha Balde
bde9e991fd
Create path tracing prefab
2022-10-23 12:44:41 -04:00
Soulaha Balde
4effa7adb1
Removed debug log,
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pushed on dev by mistake
2022-10-23 12:34:22 -04:00
Soulaha Balde
0dd2e58915
Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Dev
2022-10-23 12:33:16 -04:00
Soulaha Balde
2416b70c2c
A obj can trace a path, and loop or reverse
2022-10-23 12:32:40 -04:00
louishorlaville
79b3f8c681
Added bounce material for the player
2022-10-22 23:23:02 -04:00
louishorlaville
903a2e443d
Fixed Player jump
2022-10-22 21:08:34 -04:00
Soulaha
21b87a28d3
Pull request #8 : Obstacles
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Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '6b5c481c6f38e6dc695dc890ec8981c05b56fd12':
Trigger zone can trigger triggerable obj Example in SlidingDoor in Obstacle scene
Stuns can knockback player in chosen dir
Moved stun logic to obj instead of player
Colliding with certain obj can stun the player
2022-10-22 03:30:26 +00:00