- Slightly increased the blood splatter speed

This commit is contained in:
Patrice Vignola 2015-08-16 14:10:25 -04:00
parent 16a88142be
commit 5d71610a4d

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@ -120,7 +120,7 @@ public class PersonNode : MonoBehaviour, IObserver
while (ratio < 1f) while (ratio < 1f)
{ {
ratio += Time.deltaTime / 0.5f; ratio += Time.deltaTime / 0.4f;
bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio); bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);