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- Slightly increased the blood splatter speed
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@ -120,7 +120,7 @@ public class PersonNode : MonoBehaviour, IObserver
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while (ratio < 1f)
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{
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ratio += Time.deltaTime / 0.5f;
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ratio += Time.deltaTime / 0.4f;
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bloodSplatter.transform.localScale = Vector3.Lerp(Vector3.zero, finalScale, ratio);
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