12 Commits

Author SHA1 Message Date
Patrice Vignola
53478b8bca blabla 2016-01-31 15:47:59 -05:00
RosimInc
445a1b3da7 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/scenes/GameplayScene.unity
	Assets/scripts/Character.cs
	Assets/scripts/LevelManager.cs
2016-01-31 15:14:12 -05:00
RosimInc
b0723b1bc4 Did the game ending scene 2016-01-31 15:08:14 -05:00
antoine.mcnabb
5053a93150 Menu Screen 2016-01-31 14:51:12 -05:00
antoine.mcnabb
eea923860e Beard UI 2016-01-31 12:22:50 -05:00
RosimInc
4701ef72ef Darker floor design 2016-01-31 02:41:20 -05:00
RosimInc
802f7a3eb2 Updated the last two runes 2016-01-30 23:02:01 -05:00
RosimInc
87d8f9558c Added new rune assets 2016-01-30 22:46:37 -05:00
Patrice Vignola
1bd8898fa7 Start integrating the main gameplay scene 2016-01-30 21:35:28 -05:00
RosimInc
7daedf9b55 Added glow when walking onto tiles. 2016-01-30 16:40:16 -05:00
RosimInc
3e259dfb9c Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
2016-01-30 13:59:24 -05:00
RosimInc
068de276e1 Added tile level generation with embedded runes. 2016-01-30 09:56:50 -05:00