Patrice Vignola
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53478b8bca
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blabla
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2016-01-31 15:47:59 -05:00 |
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RosimInc
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445a1b3da7
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Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scenes/GameplayScene.unity
Assets/scripts/Character.cs
Assets/scripts/LevelManager.cs
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2016-01-31 15:14:12 -05:00 |
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RosimInc
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b0723b1bc4
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Did the game ending scene
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2016-01-31 15:08:14 -05:00 |
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antoine.mcnabb
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5053a93150
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Menu Screen
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2016-01-31 14:51:12 -05:00 |
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antoine.mcnabb
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eea923860e
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Beard UI
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2016-01-31 12:22:50 -05:00 |
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RosimInc
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4701ef72ef
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Darker floor design
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2016-01-31 02:41:20 -05:00 |
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RosimInc
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802f7a3eb2
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Updated the last two runes
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2016-01-30 23:02:01 -05:00 |
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RosimInc
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87d8f9558c
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Added new rune assets
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2016-01-30 22:46:37 -05:00 |
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Patrice Vignola
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1bd8898fa7
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Start integrating the main gameplay scene
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2016-01-30 21:35:28 -05:00 |
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RosimInc
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7daedf9b55
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Added glow when walking onto tiles.
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2016-01-30 16:40:16 -05:00 |
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RosimInc
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3e259dfb9c
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Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
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2016-01-30 13:59:24 -05:00 |
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RosimInc
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068de276e1
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Added tile level generation with embedded runes.
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2016-01-30 09:56:50 -05:00 |
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