mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/ConjureETS/PillowFight
This commit is contained in:
commit
b0ac99ba0e
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@ -16,6 +16,8 @@ public class Bed : MonoBehaviour
|
|||||||
|
|
||||||
private float _nextSpawnDelay;
|
private float _nextSpawnDelay;
|
||||||
|
|
||||||
|
private GameObject _actionButtonUI;
|
||||||
|
|
||||||
public bool IsTaken
|
public bool IsTaken
|
||||||
{
|
{
|
||||||
get { return _isTaken; }
|
get { return _isTaken; }
|
||||||
@ -26,6 +28,8 @@ public class Bed : MonoBehaviour
|
|||||||
SpawnPillow();
|
SpawnPillow();
|
||||||
|
|
||||||
_nextSpawnDelay = GetNextSpawnDelay();
|
_nextSpawnDelay = GetNextSpawnDelay();
|
||||||
|
|
||||||
|
_actionButtonUI = transform.GetChild(0).gameObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
@ -46,6 +50,7 @@ public class Bed : MonoBehaviour
|
|||||||
_currentPillow = null;
|
_currentPillow = null;
|
||||||
_elapsedTime = 0f;
|
_elapsedTime = 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnPillow()
|
private void SpawnPillow()
|
||||||
@ -103,21 +108,35 @@ public class Bed : MonoBehaviour
|
|||||||
_currentPillow = col.gameObject.GetComponent<Pillow>();
|
_currentPillow = col.gameObject.GetComponent<Pillow>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
void OnCollisionExit(Collision col)
|
void OnCollisionExit(Collision col)
|
||||||
{
|
{
|
||||||
if (_currentPillow != null && col.gameObject == _currentPillow.gameObject)
|
|
||||||
{
|
|
||||||
_currentPillow = null;
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/*
|
if (col.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
_actionButtonUI.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void OnCollisionStay(Collision col)
|
void OnCollisionStay(Collision col)
|
||||||
{
|
{
|
||||||
if (col.gameObject.tag == "Player")
|
if (col.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
|
if (GameManager.Instance.GetMomState() == MomBehavior.State.Warning && col.gameObject.GetComponent<Child>().GetBed() ) {
|
||||||
|
|
||||||
|
// show the button for sleeping when is on her way to the room
|
||||||
|
if (!_actionButtonUI.activeSelf) {
|
||||||
|
_actionButtonUI.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (_actionButtonUI.activeSelf) {
|
||||||
|
_actionButtonUI.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}*/
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -195,7 +195,7 @@ public class Child : MonoBehaviour
|
|||||||
_currentBed = null;
|
_currentBed = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Bed GetBed()
|
public Bed GetBed()
|
||||||
{
|
{
|
||||||
Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.149f, 1 << LayerMask.NameToLayer("Bed"));
|
Collider[] colliders = Physics.OverlapSphere(GroundCheck.transform.position, 0.149f, 1 << LayerMask.NameToLayer("Bed"));
|
||||||
|
|
||||||
|
|||||||
18
Assets/Scripts/FaceCamera.cs
Normal file
18
Assets/Scripts/FaceCamera.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class FaceCamera : MonoBehaviour {
|
||||||
|
Transform mainCamera;
|
||||||
|
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
mainCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||||
|
transform.rotation = mainCamera.rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/FaceCamera.cs.meta
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12
Assets/Scripts/FaceCamera.cs.meta
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|
||||||
@ -7,6 +7,7 @@ public class GameManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public int PlayerCount = 4;
|
public int PlayerCount = 4;
|
||||||
private static GameManager _instance;
|
private static GameManager _instance;
|
||||||
|
public MomBehavior mom;
|
||||||
|
|
||||||
public static GameManager Instance
|
public static GameManager Instance
|
||||||
{
|
{
|
||||||
@ -70,4 +71,8 @@ public class GameManager : MonoBehaviour
|
|||||||
|
|
||||||
MenusManager.Instance.SetInputValues(accept, false, 0f, yAxis);
|
MenusManager.Instance.SetInputValues(accept, false, 0f, yAxis);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public MomBehavior.State GetMomState() {
|
||||||
|
return mom.GetState();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -20,7 +20,7 @@ public class MomBehavior : MonoBehaviour
|
|||||||
|
|
||||||
public Child[] Children;
|
public Child[] Children;
|
||||||
|
|
||||||
private enum State { Away, Warning, InRoom }
|
public enum State { Away, Warning, InRoom }
|
||||||
|
|
||||||
private State _currentState;
|
private State _currentState;
|
||||||
|
|
||||||
@ -104,6 +104,10 @@ public class MomBehavior : MonoBehaviour
|
|||||||
_currentState = newState;
|
_currentState = newState;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public State GetState(){
|
||||||
|
return _currentState;
|
||||||
|
}
|
||||||
|
|
||||||
private void CheckIfSleeping()
|
private void CheckIfSleeping()
|
||||||
{
|
{
|
||||||
List<Child> safeChildren = new List<Child>();
|
List<Child> safeChildren = new List<Child>();
|
||||||
|
|||||||
BIN
Assets/Sprites/360_X.png
Normal file
BIN
Assets/Sprites/360_X.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.5 KiB |
55
Assets/Sprites/360_X.png.meta
Normal file
55
Assets/Sprites/360_X.png.meta
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a3560cfab1ed517429ae69fed820e26e
|
||||||
|
timeCreated: 1440342225
|
||||||
|
licenseType: Free
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: .25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 0
|
||||||
|
cubemapConvolution: 0
|
||||||
|
cubemapConvolutionSteps: 8
|
||||||
|
cubemapConvolutionExponent: 1.5
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: -1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
filterMode: -1
|
||||||
|
aniso: 16
|
||||||
|
mipBias: -1
|
||||||
|
wrapMode: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
rGBM: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: .5, y: .5}
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
textureType: 8
|
||||||
|
buildTargetSettings: []
|
||||||
|
spriteSheet:
|
||||||
|
sprites: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -144,21 +144,4 @@ QualitySettings:
|
|||||||
maximumLODLevel: 0
|
maximumLODLevel: 0
|
||||||
particleRaycastBudget: 4096
|
particleRaycastBudget: 4096
|
||||||
excludedTargetPlatforms: []
|
excludedTargetPlatforms: []
|
||||||
m_PerPlatformDefaultQuality:
|
m_PerPlatformDefaultQuality: {}
|
||||||
Android: 2
|
|
||||||
BlackBerry: 2
|
|
||||||
GLES Emulation: 5
|
|
||||||
PS3: 5
|
|
||||||
PS4: 5
|
|
||||||
PSM: 5
|
|
||||||
PSP2: 5
|
|
||||||
Samsung TV: 2
|
|
||||||
Standalone: 5
|
|
||||||
Tizen: 2
|
|
||||||
WP8: 5
|
|
||||||
Web: 5
|
|
||||||
WebGL: 3
|
|
||||||
Windows Store Apps: 5
|
|
||||||
XBOX360: 5
|
|
||||||
XboxOne: 5
|
|
||||||
iPhone: 2
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user