28 Commits

Author SHA1 Message Date
jparent
e71ce63d66 add z-axis offset to the cameras 2015-08-14 16:45:10 -04:00
Cyberslash17
ab5bd58e7a Movement fonctionnels, doit être intégeré au squads 2015-08-14 16:11:14 -04:00
jparent
0af5f7821d Merge branch 'master' of http://github.com/conjureets/vz 2015-08-14 14:12:06 -04:00
jparent
df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
260a6c9941 - Updated Capture function and AbandonUnit function. 2015-08-14 12:57:47 -04:00
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80 - Added relative movement towards the squad leader (hard code) 2015-08-13 19:16:24 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
jparent
fb114dcf59 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-13 16:55:35 -04:00
jparent
07af87e036 add basic camera transition between squads
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
06d135e179 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-13 15:27:29 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
MAM
3bfee9df14 debut de script pour les humains 2015-08-13 13:28:52 -04:00
Samuel
dc19a98560 - Upgraded Squad, ZombieSquad, VampireSquad
- Refactored the class ZombieUnit, VampireUnit now are renamed
	to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00
Samuel
bc759b6ad9 - Improved Squad class
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00
Samuel
97b6e28cf0 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-12 18:53:29 -04:00
Samuel
280fd57c2b - Added Squad script (not done)
- Updated Unit Hp property
- Added functions
	- addHuman
	- AddSoldier
	- healSquad( unit humanUnit )
	- abandonUnits( int nbUnits )
	- removeHuman( Unit humanUnit )
	- removeSoldier( Unit soldierUnit )
	- transformHuman() (not done)
2015-08-12 18:50:11 -04:00
jparent
ef8a60eadd Merge branch 'master' of http://github.com/conjureets/vz 2015-08-12 16:12:59 -04:00
jparent
b1c64a46ba add my test scene with empty human script 2015-08-12 16:12:08 -04:00
Samuel
581334cbc6 - Added InvalidOperation exception
- commented the line enum direction
2015-08-12 15:52:01 -04:00
Cyberslash17
baca9e1d20 Added Pathfinding & Direction 2015-08-12 13:52:51 -04:00
Samuel
2eaea24800 - Updated scene (now the zombie game object contains the script that alow
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
Samuel
4690abe842 - added zombie material (temporary)
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
	ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998 - Added CollisionEnter scripts 2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9 - Added Tag manager
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00