Samuel
962a9ed35c
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 14:57:50 -04:00
Samuel
679fa6d3be
- Assets integration
2015-08-14 14:57:28 -04:00
jparent
0af5f7821d
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 14:12:06 -04:00
jparent
df305682c8
refactor inputs into a playerController
...
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
c12f4497fd
- Updated Unity Layers
...
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80
- Added relative movement towards the squad leader (hard code)
2015-08-13 19:16:24 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
jparent
fb114dcf59
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-13 16:55:35 -04:00
jparent
07af87e036
add basic camera transition between squads
...
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
...
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d
- Updated Zombie and vampire prefabs.
...
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
b1c64a46ba
add my test scene with empty human script
2015-08-12 16:12:08 -04:00
Cyberslash17
baca9e1d20
Added Pathfinding & Direction
2015-08-12 13:52:51 -04:00
Samuel
7cc15fdd42
- Updated the Unit script
...
- Updated zombie and vampire prefabs
Merge branch 'master' of github.com:ConjureETS/VZ
Conflicts:
Assets/Scenes/Sam_UnitScene.unity
2015-08-12 13:13:19 -04:00
Samuel
2eaea24800
- Updated scene (now the zombie game object contains the script that alow
...
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
samJa
7cf515031e
- Added Zombie prefab
...
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
4690abe842
- added zombie material (temporary)
...
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998
- Added CollisionEnter scripts
2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9
- Added Tag manager
...
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29
- Added scene Sam_unitScene
...
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa
add splashscreen with anykey to skip
2015-08-10 17:33:17 -04:00
jparent
a0799f22b9
add default project structure
2015-08-10 15:08:14 -04:00