Samuel
702f323edc
- Improved the capture functionnality for Squad objects
...
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
jparent
42f7739be9
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 18:46:28 -04:00
jparent
7d97ddcc5d
add move enqueuing to PlayerController
...
refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
Samuel
e1d74f3042
- Mapping of the animation states.
2015-08-14 17:41:49 -04:00
Cyberslash17
ab5bd58e7a
Movement fonctionnels, doit être intégeré au squads
2015-08-14 16:11:14 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
jparent
c23edfae6b
add two player inputs in editor's Input Manager
2015-08-13 16:45:18 -04:00
Samuel
581334cbc6
- Added InvalidOperation exception
...
- commented the line enum direction
2015-08-12 15:52:01 -04:00
samJa
7cf515031e
- Added Zombie prefab
...
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
18c585cd29
- Added scene Sam_unitScene
...
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa
add splashscreen with anykey to skip
2015-08-10 17:33:17 -04:00
jparent
a0799f22b9
add default project structure
2015-08-10 15:08:14 -04:00