- Updated Squad script
- Added Texture folder
- Added a hp foreground texture
- Added a hp background texture
- added a hp canvas for vampire and zombie squad
to appear in the second split screen.
- Updated LightMap prefab : the main camera in the prefab have been disabled
- Updated the Integration scene. (now display the units for each player.)
- VampireSquad
- ZombieSquad
- Removed class
ZombieSquad
VampireSquad
- Refactoring
- Updated Squad.cs
- Updated Unit.cs
- New functions
- Now the class unit have new class members
- The the Squad class have new class members and functions
refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.