21 Commits

Author SHA1 Message Date
samJa
c317eed2f9 - Added Squad HP UI
- Updated Squad script
- Added Texture folder
	- Added a hp foreground texture
	- Added a hp background texture
- added a hp canvas for vampire and zombie squad
2015-08-21 13:35:34 -04:00
samJa
1958906e35 - Removed the 3rd camera that was preventing the the second player units
to appear in the second split screen.
- Updated LightMap prefab : the main camera in the prefab have been disabled
- Updated the Integration scene. (now display the units for each player.)
2015-08-20 21:22:22 -04:00
samJa
6b8b1bba8d - Updated the Integration scene
Now the split screen have been implemented
	(we need to add nodes on this map)
- Created LightMap prefab
2015-08-20 15:41:06 -04:00
samJa
3a5294091b - Updated prefabs
- VampireSquad
	- ZombieSquad
- Removed class
	ZombieSquad
	VampireSquad
- Refactoring
	- Updated Squad.cs
	- Updated Unit.cs
- New functions
	- Now the class unit have new class members
	- The the Squad class have new class members and functions
2015-08-20 14:01:28 -04:00
jparent
a9a9317ec1 uniformise the Vampire and Zombie squad prefabs 2015-08-16 17:10:13 -04:00
jparent
44d60f829c add a node prefab 2015-08-16 17:09:29 -04:00
jparent
7ec7c2847c add squad movement script to prefabs 2015-08-16 16:28:06 -04:00
Samuel
702f323edc - Improved the capture functionnality for Squad objects
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
jparent
7d97ddcc5d add move enqueuing to PlayerController
refactor of MovementManager to allow PlayerController to handle the player
inputs.

refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
jparent
e71ce63d66 add z-axis offset to the cameras 2015-08-14 16:45:10 -04:00
Cyberslash17
ab5bd58e7a Movement fonctionnels, doit être intégeré au squads 2015-08-14 16:11:14 -04:00
jparent
df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
jparent
fb114dcf59 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-13 16:55:35 -04:00
jparent
07af87e036 add basic camera transition between squads
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d - Updated Zombie and vampire prefabs.
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
fc499b9b7b remove "empty" placeholder file 2015-08-12 15:51:55 -04:00
Samuel
7cc15fdd42 - Updated the Unit script
- Updated zombie and vampire prefabs
Merge branch 'master' of github.com:ConjureETS/VZ

Conflicts:
	Assets/Scenes/Sam_UnitScene.unity
2015-08-12 13:13:19 -04:00
samJa
7cf515031e - Added Zombie prefab
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00