13 Commits

Author SHA1 Message Date
jparent
d6e5593012 wip on movement refactoring 2015-08-17 20:46:17 -04:00
Samuel
702f323edc - Improved the capture functionnality for Squad objects
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
jparent
42f7739be9 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-14 18:46:28 -04:00
jparent
7d97ddcc5d add move enqueuing to PlayerController
refactor of MovementManager to allow PlayerController to handle the player
inputs.

refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
Samuel
e1d74f3042 - Mapping of the animation states. 2015-08-14 17:41:49 -04:00
Cyberslash17
ab5bd58e7a Movement fonctionnels, doit être intégeré au squads 2015-08-14 16:11:14 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
jparent
c23edfae6b add two player inputs in editor's Input Manager 2015-08-13 16:45:18 -04:00
Samuel
581334cbc6 - Added InvalidOperation exception
- commented the line enum direction
2015-08-12 15:52:01 -04:00
samJa
7cf515031e - Added Zombie prefab
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00