- VampireSquad
- ZombieSquad
- Removed class
ZombieSquad
VampireSquad
- Refactoring
- Updated Squad.cs
- Updated Unit.cs
- New functions
- Now the class unit have new class members
- The the Squad class have new class members and functions
refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad