232 Commits

Author SHA1 Message Date
Ader Alisma 01
308da140cf Ajout ScriptableObject pour UnitUpgrades 2024-09-28 18:44:46 -04:00
Ader Alisma 01
eb82e6b853 Affichage bouttons interactifs + Suppression dummy gameobjects in Game scene 2024-09-21 15:06:14 -04:00
Ader Alisma 01
3ce5219946 Debuggins 2024-09-05 19:37:50 -04:00
Ader Alisma 01
3e0ddca9a4 Change l'unité par l'upgrade choisi 2024-08-04 18:40:50 -04:00
Ader Alisma 01
968f255cd5 Début lien entre upgradeUI et Unité 2024-07-07 19:21:49 -04:00
4a2ece2833 Rendu UpgradePlacementButton.cs indépendant des héritages de UnitPlacementButtons.
Interface d'amélioration s'affiche onClick pour FarmersAssociation

Interface n'est présentement pas rétroactive des infos de l'unité
2024-06-09 15:41:26 -04:00
97d1b6ba02 Prefab UpgadeButtons, utilisation de EventSystems pour clique sur unités.
Début changement selon héritage de UnitPlacementButton
2024-06-08 18:52:58 -04:00
12a8497708 Tentative d'associer le clique utilisateur à une position sur le jeu 2024-05-12 18:48:26 -04:00
Felix-gabriel Boucher-luneau
99655f7e09 Pull request #63: extraire les prix et cooldowns des unit cards
Merge in CGD/gather-and-defend from feature/separate_cooldown_from_units to main

* commit '927c08559f2f0c8850be6c9b3e170165e8bccb27':
  extraire les prix et cooldowns des unit cards
2024-03-17 19:03:14 +00:00
8e8c32ca68 Merge remote-tracking branch 'origin/main' into feature/InvestigationSpawnConstant 2024-03-17 12:10:04 -04:00
Felix Boucher
927c08559f extraire les prix et cooldowns des unit cards
problème : le fait que les prix et les cooldowns étaient dans les game objects directement rendait le design compliqué

solution : créer un scriptable object pour contenir l'info des unit cards
2024-03-13 16:38:07 -04:00
25c9382dfd - Le jeu éteint l'animation des unités lorsque le joueur les drag-and-drop sur le terrain, réglant le problème avec l'événement dans l'animation. 2024-03-10 19:43:30 -04:00
849427777b Merge remote-tracking branch 'origin/main' into feature/InvestigationSpawnConstant 2024-03-03 14:16:53 -05:00
10ec788979 Fix misplaced variable 2024-03-03 14:13:43 -05:00
bd28e30da5 Comments + variable structure 2024-03-03 13:41:23 -05:00
bc4b4c30a8 Fixed spawning decrementation and changing spawner objectives dynamically 2024-03-02 16:26:47 -05:00
8921c898ec Fix ConstantSpawn to change constant spawn group when one group dies
Keeps doing constant spawn after 2nd group dies

To test: 2 groups die, what about the 3rd one
2024-02-27 15:44:11 -05:00
William Gingras 01
fd2e2e3991 Pull request #61: Added animated mill and peasant card!
Merge in CGD/gather-and-defend from art/millAndPeasantCard to main

* commit 'ee5cf003b0fd0b4d5b03334f514649d04b96adf3':
  Added animated mill and peasant card!
2024-02-19 17:07:14 +00:00
Felix Boucher
effe4ca2cc unit cooldown
#Le besoin addressé par le commit
les unités et bâtiments devrait avoir un temps de cooldown avant de pouvoir être spawné à nouveau

#Comment le besoin est-il addressé? (modifications)
les unités et bâtiments prennent maintenant 3 secondes avant de redevenir interactif après avoir été spawné
2024-02-18 11:11:03 -05:00
d0371349db Temp reset 2024-02-04 19:05:01 -05:00
ee5cf003b0 Added animated mill and peasant card! 2024-02-04 18:57:28 -05:00
0fd0584a50 Fixed enemy death resuming spawner timers unexpectedly. Now checks if the constant spawn is done to decide if spawning should end. 2024-02-04 18:25:23 -05:00
fabd51a9f5 Adjusted destination positions 2024-02-04 11:36:24 -05:00
a4f7accfcd Removed Debug logs and prepared main rebase 2024-02-04 11:30:28 -05:00
e1e3c42b00 Created destination placeholders where resource ui should be 2024-02-04 11:30:28 -05:00
Felix-gabriel Boucher-luneau
9188e86adb Pull request #58: Feature/delete button
Merge in CGD/gather-and-defend from feature/delete_button to main

* commit '27d329df7170a12e850d11355ccd33118a94fb7e':
  fix unit cost not working anymore
  working delete feature + placeholder refactor
  refactor placement buttons to accomodate delete
  update database for prefabs and scriptableobjects
  add delete button
2024-01-26 00:18:01 +00:00
Felix Boucher
27d329df71 fix unit cost not working anymore
turns out it was an inheritance problem
2024-01-25 14:45:50 -05:00
Felix Boucher
42fbffd306 working delete feature + placeholder refactor 2024-01-19 15:30:54 -05:00
Felix Boucher
795d6751ec refactor placement buttons to accomodate delete 2024-01-19 14:51:30 -05:00
Felix Boucher
637fec1410 update database for prefabs and scriptableobjects 2024-01-19 14:30:58 -05:00
Felix Boucher
db7cd3650c add delete button 2024-01-19 14:25:01 -05:00
47338ecdaf Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cgd/gather-and-defend
# Conflicts:
#	Assets/Tiles/BushTile.asset
2024-01-09 10:17:00 -05:00
2dcaa796ec Merge branch 'origin/feature/berriesInteractions'
# Conflicts:
#	Assets/Prefabs/UI/ResourceGUI.prefab
#	Assets/Scripts/Resource/ResourceMaker.cs
#	Assets/Scripts/Resource/ResourceManager.cs
#	Assets/Scripts/Resource/ResourceText.cs
2024-01-09 10:15:25 -05:00
8e50c6d455 Fix spawning for gala and fix archer atk speed 2023-11-13 22:26:24 -05:00
28c9cb85c7 Merge with main 2023-11-13 20:12:17 -05:00
c8d2e43326 Add timed victory and config changes 2023-11-13 20:03:28 -05:00
Baptiste Girard
4bd16c7786 Pull request #55: add the save and unlock next level after finishing anyone
Merge in CGD/gather-and-defend from progress_worldmap to main

* commit '25d574714f32e7eec33f90451d2054cb643722ff':
  add the save and unlock next level after finishing anyone
2023-11-14 01:02:21 +00:00
Baptiste
25d574714f add the save and unlock next level after finishing anyone 2023-11-13 19:08:18 -05:00
e8d89dbd03 Balanced level configs 2023-11-13 18:57:58 -05:00
2c701112ad Add levels missing config; Add island float animation 2023-11-13 17:56:14 -05:00
e1ffb8c887 Add berries to all levels 2023-11-13 17:47:23 -05:00
Felix-gabriel Boucher-luneau
e1ae20e101 Pull request #52: fix detection range
Merge in CGD/gather-and-defend from prog/fix_detection_range to main

* commit '4568c350bfec91842dc9a8fe0917798fbfce7dda':
  toggle collider in coroutine instead of script
  fix detection range
2023-11-13 22:38:51 +00:00
2ec32f8832 Merge branch 'main' into origin/feature/berriesInteractions 2023-11-13 17:27:36 -05:00
Felix Boucher
4568c350bf toggle collider in coroutine instead of script 2023-11-12 20:31:21 -05:00
Felix Boucher
7dba305d30 fixes to berry harvesting
- berry harvester appears on bush tiles
- change berry resource for food instead
- some structural change to reduce bugs
2023-11-12 18:26:36 -05:00
7edbec43b3 End groupSpawn delay
Adds a ~3 seconds delay when a group has more ennemies than available rows·.

Added groupSpawnDelay to GlobalConfigFile
2023-11-12 16:18:52 -05:00
2a2f0a5a66 - Déplacement des données de la case des buissons de baies;
- Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
2023-11-11 14:06:31 -05:00
cba5364045 Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard. 2023-11-11 14:06:28 -05:00
Felix Boucher
bff2df154a fix detection range
besoin :

- quand une unité meurt, la prochaine unité n'est pas targetted

solution :

- deactivate and reactivate collider to re-trigger collision
2023-11-05 11:52:48 -05:00
73810cd7bd - Déplacement des données de la case des buissons de baies;
- Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
2023-11-04 13:32:14 -04:00