- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves)
- Added all desert levels
- Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk
- Added stone house (more pop)
- Tooltip visual rework
- Some bugs fixed
- Playing sounds when placing units
Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
Affiche un Tooltip d'une unité quand on hover sur l'unité
Inclus description et stats de l'unité
Co-authored-by: Ader Alisma 01 <adeder22@hotmail.com>
Reviewed-on: #6
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
problème :
- le harvester avait une apparence non-changeante dépendant du genre de ressource sur lequel il était placé.
solution :
- ajouter une logique qui change le prefab choisi dépendant de sur quelle tuile on place le harvester.
- also, quelques micro refactorings (changement de noms, ajout de doc)