8 Commits

Author SHA1 Message Date
4711ae0230 design/afterGala3BalancePatch (#22)
- Massive rebalance of all units and levels (game is more focused on early base building and late powerful waves)
- Added all desert levels
- Added spearman, archer lvl3, gatherers lvl2 and lvl3, temp art skittering husk
- Added stone house (more pop)
- Tooltip visual rework
- Some bugs fixed
- Playing sounds when placing units

Reviewed-on: http://gitea.clubconjure.com/Conjure/gather-and-defend/pulls/22
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Craftelia <william-gin1@hotmail.com>
Co-committed-by: Craftelia <william-gin1@hotmail.com>
2026-01-24 15:50:46 +00:00
Ader Alisma 01
4c699f63c2 Changed detection layer to InvisibleToCamera 2024-11-10 13:11:37 -05:00
af5dd22bc2 Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics) 2024-10-29 15:46:57 -04:00
82a76c4180 Change range so it maybe unbugs the swords users; Also balance costs of units and cooldowns 2024-10-27 15:27:38 -04:00
a38388ad90 Added swordsman and renamed the knight 2024-10-27 14:33:43 -04:00
Felix Boucher
d21f023e5c barre de vie sur les ennemis
Il était impossible de savoir la vie des ennemis et des alliés durant une partie

Ajout d'une barre de vie sur les ennemis et les alliés
2024-03-26 19:58:08 -04:00
570b3948d4 Added some basic sounds including ambiant and res collection; Fixed level retry not working 2023-10-29 16:54:13 -04:00
496a6eb738 Added swordsman 2023-08-21 16:54:03 -04:00