b90e1f44d3
Merge branch 'main' into art/knightOnHorse
2025-07-14 18:53:18 -04:00
e66e1089a6
Production buildings (Mill, Workshop, Blacksmith) ( #10 )
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Les valeurs de productions sont boostées pour tester.
L'outline drag and drop doit être redimensionner manuellement dû à des contraintes d'ordre d'éxecution (l'outline est créé avant qu'on puisse modifier la taille dans un script).
L'art est placeholder.
Reviewed-on: #10
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-14 22:28:00 +00:00
cf1f88f43a
cleaned up KnightOnHorse unit and commented code
2025-06-30 00:58:42 -04:00
7148263214
rider model and base animation replaced
2025-06-26 15:17:14 -04:00
b46d8b66e8
created Rider prefab and assets + added test spawn button
2025-05-28 13:38:52 -04:00
cf1df05d6d
Added warning on house card to let player know to build one ( #5 )
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Reviewed-on: #5
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-04-29 18:59:31 +00:00
116d9610c4
Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
b0c3bf5ba1
Add Scorpion unit; balance ranged units; balanced level13
2024-11-02 16:42:54 -04:00
af5dd22bc2
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
Ader Alisma 01
aa4224e7b9
Utilisation du UI d'Élia
2024-09-29 14:40:34 -04:00
Ader Alisma 01
308da140cf
Ajout ScriptableObject pour UnitUpgrades
2024-09-28 18:44:46 -04:00