148 Commits

Author SHA1 Message Date
Jason Durand 01
20d5e2c411 Merge remote-tracking branch 'origin/dev' into jason 2022-04-03 15:19:51 -04:00
Jason Durand 01
e470d5e918 Add minion icon on selector bar 2022-04-03 15:19:45 -04:00
Jason Durand 01
417bcd9485 Check IsTargetable in FindTarget 2022-04-03 15:19:35 -04:00
Jason Durand 01
4b96196b69 Added GameFlowState change update to kill velocity 2022-04-03 15:19:14 -04:00
Soulaha Balde
ea96a6ec7e Merge branch 'soulaha' into dev 2022-04-03 15:04:05 -04:00
Soulaha Balde
65216fd6df AI goes around safezone 2022-04-03 14:57:57 -04:00
Jason Durand 01
e015e467e9 Replaced circle collider by flat capsule 2022-04-03 14:19:32 -04:00
Jason Durand 01
cfbde817a6 Sped up cam zoom and started when entering safe zone 2022-04-03 14:19:16 -04:00
Jason Durand 01
c2f414ac03 Fixed minion cooldown starting half way in build 2022-04-03 13:49:44 -04:00
Jason Durand 01
49e9a157a7 Pull request #10: Jason
Merge in CEGJ/ludumdare50 from jason to dev

* commit 'fb0ddc76eaeddec773b26acda7e38994fb9792c6':
  Forgot to hook up quit game
  Integrated SampleScene
  Pause menu!
  Added start button to pause game
  Fixed throwing minions without direction
2022-04-03 17:36:34 +00:00
Jason Durand 01
fb0ddc76ea Forgot to hook up quit game 2022-04-03 13:36:08 -04:00
Jason Durand 01
6a81231cc9 Integrated SampleScene 2022-04-03 13:32:49 -04:00
Jason Durand 01
4d59cedef3 Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/AIEntity.cs
#	Assets/Scripts/GameFlowManager.cs
2022-04-03 13:25:16 -04:00
Jason Durand 01
93f6b72212 Pause menu! 2022-04-03 13:21:15 -04:00
Yann Dupont 01
3d2396966b Entities drop shadows 2022-04-03 11:00:07 -04:00
Yann Dupont 01
6be7beb09a Lights 2022-04-03 10:46:00 -04:00
Yann Dupont 01
3bee3d98e9 Merge dev 2022-04-03 10:27:53 -04:00
Soulaha Balde
50690c4100 merge Soulaha into dev 2022-04-03 03:02:31 -04:00
Soulaha Balde
c289e1832d Missing apply to prefab arena 2022-04-03 01:28:53 -04:00
Yann Dupont 01
6df8135146 Reduce safe zone camera ease in/out duration 2022-04-03 01:01:29 -04:00
Yann Dupont 01
3700cf800a Fix health bar flip 2022-04-03 00:58:11 -04:00
Yann Dupont 01
48041ea26e Blood particles distance fix 2022-04-03 00:52:13 -04:00
Jason Durand 01
4afbbeb4f1 Merge remote-tracking branch 'origin/dev' into jason 2022-04-03 00:26:47 -04:00
Yann Dupont 01
eafc0c63b6 Merge dev 2022-04-03 00:24:37 -04:00
Jason Durand 01
543ae0599b Added start button to pause game 2022-04-03 00:21:51 -04:00
Jason Durand 01
5440c56426 Fixed throwing minions without direction 2022-04-03 00:11:01 -04:00
Yann Dupont 01
1970399711 Health bars size fix 2022-04-03 00:03:03 -04:00
Yann Dupont 01
fda1fdace1 Arena graphics 2022-04-02 23:57:27 -04:00
Jason Durand 01
1d8d4c572e Pull request #9: Fixed dying twice
Merge in CEGJ/ludumdare50 from jason to dev

* commit '5545e42e5aff22b859a3f55bcb8a896e8195a25f':
  Fixed dying twice
2022-04-03 03:40:59 +00:00
Jason Durand 01
5545e42e5a Merge remote-tracking branch 'origin/dev' into jason 2022-04-02 23:37:50 -04:00
Jason Durand 01
7d66b97f5d Fixed dying twice 2022-04-02 23:37:40 -04:00
Yann Dupont 01
5a4bb33d78 Tileset 2022-04-02 23:14:33 -04:00
Jason Durand 01
605f812517 Pull request #8: Jason
Merge in CEGJ/ludumdare50 from jason to dev

* commit '9b9a4a7380e454f366519442c8b410a43fab0b0b':
  Integrated into SampleScene
  Avoid FindObjectsOfType
  Added control icon set
2022-04-03 02:48:09 +00:00
Jason Durand 01
9b9a4a7380 Integrated into SampleScene 2022-04-02 22:46:47 -04:00
Jason Durand 01
4c73354230 Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/MinionThrower.cs
2022-04-02 22:38:17 -04:00
Jason Durand 01
c19966a4d2 Avoid FindObjectsOfType 2022-04-02 22:36:26 -04:00
Jason Durand 01
cc5507a2a5 Added control icon set 2022-04-02 22:29:55 -04:00
Yann Dupont 01
40ed3d3921 Minions and gladiators sprites 2022-04-02 21:56:11 -04:00
Yann Dupont 01
c259b3f4b6 merge dev 2022-04-02 19:34:26 -04:00
Yann Dupont 01
29731b13e0 Merge dev 2022-04-02 19:23:07 -04:00
Jason Durand 01
958218856e Pull request #7: Pause without freeze timeScale when dying
Merge in CEGJ/ludumdare50 from jason to dev

* commit '271bd1d93f11cc373fefc96c3736fbf4d24fba18':
  Pause without freeze timeScale when dying
2022-04-02 23:22:06 +00:00
Jason Durand 01
271bd1d93f Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
#	Assets/Scripts/VampireEntity.cs
2022-04-02 19:18:50 -04:00
Jason Durand 01
8eff81aa54 Pause without freeze timeScale when dying 2022-04-02 19:17:37 -04:00
Yann Dupont 01
2140b3ff69 Merge branch 'dev' into yann 2022-04-02 19:07:27 -04:00
Soulaha Balde
3d34d50acb Merge branch 'Soulaha' into dev 2022-04-02 19:04:39 -04:00
Soulaha Balde
a1d2beca4f Represent death on sprites 2022-04-02 18:58:56 -04:00
Yann Dupont 01
8ce45566a0 Player sprite 2022-04-02 18:58:13 -04:00
Jason Durand 01
01e26e6aad Pull request #6: Jason
Merge in CEGJ/ludumdare50 from jason to dev

* commit 'c3a6575d87bc26e89bae966cbf614fc7eb0b1107':
  Reintegrated inspector stuff
  Use IsInSafeZone + remove debug log
  Fixed flakiness on safezone hopping
  Fixed throwing on ground
  Can throw enemies from safe zone
  Started adding AIEntity's ThrownState
  Added quick game timer
  Moved GameFlowManager to Scripts/
  Recopied SampleScene to JasonScene
2022-04-02 22:04:01 +00:00
Jason Durand 01
c3a6575d87 Reintegrated inspector stuff 2022-04-02 18:00:59 -04:00
Jason Durand 01
83d8bd6cf9 Use IsInSafeZone + remove debug log 2022-04-02 17:58:32 -04:00