Merge in CEGJ/ludumdare50 from jason to dev
* commit 'd8289dce3f31a83e05a5c2ddb5cf9ea0823557c0':
Reset blood loss to 3
Basic play replay game loop
Lose blood overtime and switch to Dead state
Merge in CEGJ/ludumdare50 from jason to dev
* commit 'bd5efcb31a1335a9f65b63f37e5ae47b74ee7e0c':
Fixed exiting safe zone before game starts
Forgot to resolve deltaTime to Time.fixedDeltaTime
Merge in CEGJ/ludumdare50 from jason to dev
* commit '1112e06d471ef8a67c209a2bfa28b0ef34d5e781':
Added Press Start to start (without prompt though)
Added rough paused state
Added Entity.beingPushed() state without actually using it
Added NaughtyAttributes
Merge in CEGJ/ludumdare50 from jason to dev
* commit '0d33a6b3c66512af2e25b538c4b7b541332a75f5':
Lowered monster speed
Use rigidbodies to move Entities
Toggle player rigidbody on safe zone instead of zone's collider
Using AnimationCurve instead of cubic ease out for jump
Quickly integrated health bar
Unzoomed camera
Added basic monster spawners
Fixed safezone collider enabled by default + Added empty Arena component
Added UI Canvas to SampleScene + Added Arena sorting layer
Moved Camera/Lights to SampleScene via prefab
Merge in CEGJ/ludumdare50 from jason to dev
* commit '4e91117d4bfe1d5b811a65b5fd008b715891f55a':
Forgot to remove BaseState
Pretty ok transition in out of safe zone
Moved input action setup to PlayerInput component
Quick normal to jumping transition + Camera
Apply changes to Vampire prefab
Actually use rigidbody2d
Added quick joystick to move + scriptableobject