Jason Durand 01
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a7a29f4cce
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Started adding AIEntity's ThrownState
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2022-04-02 15:50:30 -04:00 |
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Jason Durand 01
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f9ae46b504
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Basic play replay game loop
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2022-04-02 13:46:27 -04:00 |
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Jason Durand 01
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bd5efcb31a
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Fixed exiting safe zone before game starts
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2022-04-02 13:06:36 -04:00 |
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Jason Durand 01
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c6b9e5da93
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Added Press Start to start (without prompt though)
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2022-04-02 12:51:53 -04:00 |
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Jason Durand 01
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027c287a43
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Merge remote-tracking branch 'origin/dev' into jason
# Conflicts:
# Assets/Scripts/PlayerMovement.cs
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2022-04-02 12:26:45 -04:00 |
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Jason Durand 01
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7ac89eb72f
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Added rough paused state
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2022-04-02 12:05:08 -04:00 |
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Soulaha Balde
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41e7ddfd48
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Null check on current state drawGizmos
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2022-04-02 10:47:46 -04:00 |
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Soulaha Balde
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d0d51a82f1
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Extracted baseState to its own file
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2022-04-02 10:44:40 -04:00 |
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Jason Durand 01
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fbae06233e
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Added NaughtyAttributes
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2022-04-02 10:44:39 -04:00 |
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Jason Durand 01
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0fa139faca
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Toggle player rigidbody on safe zone instead of zone's collider
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2022-04-02 05:38:55 -04:00 |
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Jason Durand 01
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b275bcc1db
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Using AnimationCurve instead of cubic ease out for jump
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2022-04-02 05:26:04 -04:00 |
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Jason Durand 01
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c8649ed6f9
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Added basic monster spawners
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2022-04-02 04:45:21 -04:00 |
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Jason Durand 01
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35b28e65b4
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Pretty ok transition in out of safe zone
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2022-04-02 03:35:56 -04:00 |
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Jason Durand 01
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c6c92a6e5e
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Quick normal to jumping transition + Camera
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2022-04-02 01:12:35 -04:00 |
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Jason Durand 01
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a197f5f5e6
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Actually use rigidbody2d
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2022-04-01 23:50:33 -04:00 |
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Jason Durand 01
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edea89cc59
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Added quick joystick to move + scriptableobject
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2022-04-01 23:35:34 -04:00 |
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Jason Durand 01
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18cf3b7870
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Added player prefab + Input map
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2022-04-01 22:56:38 -04:00 |
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