Yann Dupont 01
24d739af4a
Merge branch 'dev' into yann
2022-04-02 12:25:40 -04:00
Yann Dupont 01
0db69eab59
Blood sucking start
2022-04-02 12:25:09 -04:00
Jason Durand 01
7ac89eb72f
Added rough paused state
2022-04-02 12:05:08 -04:00
Yann Dupont 01
755e6f4f0b
Camera switch when in safe zone
2022-04-02 11:04:11 -04:00
Jason Durand 01
fe334f8d15
Added Entity.beingPushed() state without actually using it
2022-04-02 11:02:29 -04:00
Jason Durand 01
54c1a142e4
Merge remote-tracking branch 'origin/dev' into jason
2022-04-02 10:58:07 -04:00
Soulaha Balde
41e7ddfd48
Null check on current state drawGizmos
2022-04-02 10:47:46 -04:00
Soulaha Balde
d0d51a82f1
Extracted baseState to its own file
2022-04-02 10:44:40 -04:00
Jason Durand 01
fbae06233e
Added NaughtyAttributes
2022-04-02 10:44:39 -04:00
Yann Dupont 01
310c4ce85f
Minion throw health cost and reload time
2022-04-02 10:35:52 -04:00
Yann Dupont 01
62bdfa65ab
throw minions
2022-04-02 10:06:38 -04:00
Soulaha Balde
7af161f29d
Only attack if target is not null
2022-04-02 10:01:52 -04:00
Yann Dupont 01
f1d104d7cd
Merge branch 'dev' into yann
2022-04-02 09:14:11 -04:00
Jason Durand 01
e50546b061
Pull request #2 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit '0d33a6b3c66512af2e25b538c4b7b541332a75f5':
Lowered monster speed
Use rigidbodies to move Entities
Toggle player rigidbody on safe zone instead of zone's collider
Using AnimationCurve instead of cubic ease out for jump
Quickly integrated health bar
Unzoomed camera
Added basic monster spawners
Fixed safezone collider enabled by default + Added empty Arena component
Added UI Canvas to SampleScene + Added Arena sorting layer
Moved Camera/Lights to SampleScene via prefab
2022-04-02 10:06:53 +00:00
Jason Durand 01
0d33a6b3c6
Lowered monster speed
2022-04-02 06:05:38 -04:00
Jason Durand 01
9484c6d2fb
Use rigidbodies to move Entities
2022-04-02 05:55:33 -04:00
Jason Durand 01
0fa139faca
Toggle player rigidbody on safe zone instead of zone's collider
2022-04-02 05:38:55 -04:00
Jason Durand 01
b275bcc1db
Using AnimationCurve instead of cubic ease out for jump
2022-04-02 05:26:04 -04:00
Jason Durand 01
74eb85dad5
Quickly integrated health bar
2022-04-02 05:12:27 -04:00
Jason Durand 01
6343c83a4e
Unzoomed camera
2022-04-02 04:50:55 -04:00
Jason Durand 01
c8649ed6f9
Added basic monster spawners
2022-04-02 04:45:21 -04:00
Jason Durand 01
761d6876cc
Fixed safezone collider enabled by default + Added empty Arena component
2022-04-02 04:16:36 -04:00
Jason Durand 01
4daed34748
Added UI Canvas to SampleScene + Added Arena sorting layer
2022-04-02 04:05:55 -04:00
Jason Durand 01
8e2e737214
Moved Camera/Lights to SampleScene via prefab
2022-04-02 03:57:55 -04:00
Jason Durand 01
907a828d84
Pull request #1 : Jason
...
Merge in CEGJ/ludumdare50 from jason to dev
* commit '4e91117d4bfe1d5b811a65b5fd008b715891f55a':
Forgot to remove BaseState
Pretty ok transition in out of safe zone
Moved input action setup to PlayerInput component
Quick normal to jumping transition + Camera
Apply changes to Vampire prefab
Actually use rigidbody2d
Added quick joystick to move + scriptableobject
2022-04-02 07:45:52 +00:00
Jason Durand 01
4e91117d4b
Forgot to remove BaseState
2022-04-02 03:45:01 -04:00
Jason Durand 01
c96de9dabd
Merge branch 'dev' of https://bitbucket.clubconjure.com/scm/cegj/ludumdare50 into jason
2022-04-02 03:42:19 -04:00
Jason Durand 01
35b28e65b4
Pretty ok transition in out of safe zone
2022-04-02 03:35:56 -04:00
Yann Dupont 01
5845572062
Throw start
2022-04-02 02:00:40 -04:00
Yann Dupont 01
5bf42826ed
Merge branch 'dev' into yann
2022-04-02 01:38:31 -04:00
Yann Dupont 01
c428a0e96f
Throw start
2022-04-02 01:34:50 -04:00
Soulaha Balde
5dc00cf751
Merge branch 'dev' of https://bitbucket.clubconjure.com/scm/cegj/ludumdare50 into dev
2022-04-02 01:33:28 -04:00
Soulaha Balde
fd74f48350
Entity can damage another with periodic attacks
2022-04-02 01:29:49 -04:00
Jason Durand 01
10f36045f8
Merge remote-tracking branch 'origin/dev' into jason
2022-04-02 01:15:56 -04:00
Jason Durand 01
4d15122de9
Moved input action setup to PlayerInput component
2022-04-02 01:14:22 -04:00
Jason Durand 01
c6c92a6e5e
Quick normal to jumping transition + Camera
2022-04-02 01:12:35 -04:00
Yann Dupont 01
2657ca3d20
Sound manager
2022-04-02 00:45:56 -04:00
Yann Dupont 01
17c95b8f01
Enemy Spawner
2022-04-02 00:40:32 -04:00
Soulaha Balde
10e9fc074b
Basic entities move into atk range to target
2022-04-02 00:30:13 -04:00
Yann Dupont 01
8794d913bf
Health bar
2022-04-02 00:15:10 -04:00
Yann Dupont 01
606b349c92
Minion bar cont'd
2022-04-01 23:52:36 -04:00
Jason Durand 01
df13976d24
Apply changes to Vampire prefab
2022-04-01 23:52:25 -04:00
Jason Durand 01
a197f5f5e6
Actually use rigidbody2d
2022-04-01 23:50:33 -04:00
Jason Durand 01
1e1f4b29f0
Merge branch 'dev' into jason
2022-04-01 23:36:13 -04:00
Jason Durand 01
edea89cc59
Added quick joystick to move + scriptableobject
2022-04-01 23:35:34 -04:00
Yann Dupont 01
74bf8b0ae8
Merge branch 'yann' into dev
2022-04-01 23:28:38 -04:00
Yann Dupont 01
310af5b5c3
Minion bar start
2022-04-01 23:21:49 -04:00
Jason Durand 01
18cf3b7870
Added player prefab + Input map
2022-04-01 22:56:38 -04:00
Yann Dupont 01
84c0b699bb
Test scene
2022-04-01 20:58:13 -04:00
Soulaha Balde
9a98d56c95
Init commit
2022-04-01 20:31:23 -04:00