Soulaha Balde
0e5a5a9123
Merge branch 'Dev' into Obstacles
2022-10-29 15:02:49 -04:00
Yumahey
557d395d7e
Level graphical rework
2022-10-29 11:56:08 -04:00
William Gingras 01
4289cb720a
Pull request #11 : Heads/origin/LevelDesign
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Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
2022-10-28 22:03:35 +00:00
Alain Abboud
e59b2cd708
Level1 changed
2022-10-28 17:59:25 -04:00
c8b87eb04c
Pull request #10 : Ragdoll
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Merge in CEGJ/32bit_jam_conjure from Ragdoll to Dev
* commit '65835ffdfa0847b2a57e557d330e4df8d089b367':
Added Radoll script with example
2022-10-28 21:49:13 +00:00
Alain Abboud
f1bd3d4d16
Level prefabs
2022-10-28 17:48:55 -04:00
Alain Abboud
df13db7a9f
Première zone terminée, mouvement ajusté
2022-10-27 01:30:18 -04:00
Alain Abboud
0d86a0a5e0
Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
2022-10-27 00:21:43 -04:00
Soulaha Balde
a2ad4a99d2
Added obj spawner
2022-10-24 22:06:38 -04:00
louishorlaville
709aad20f0
Added Speed Control to CharacterMovement
2022-10-24 22:04:08 -04:00
Guillaume Langlois
65835ffdfa
Merge branch 'Dev' into Ragdoll
2022-10-24 02:56:16 -04:00
Guillaume Langlois
fce5869bf8
Added Radoll script with example
2022-10-24 02:56:02 -04:00
Alain Abboud
97c8f44592
First Level design
2022-10-24 00:46:50 -04:00
Soulaha Balde
b50661c8d3
Rotator exist but cant go fast for collisions
2022-10-23 21:13:28 -04:00
Soulaha Balde
e3138296c8
Added rotating object
2022-10-23 19:38:29 -04:00
Soulaha Balde
588640b61e
added magnitude to Vanisher inspector
2022-10-23 18:39:16 -04:00
Soulaha Balde
b57f51cfb5
Obj can vanish and reappear on interaction
2022-10-23 15:49:05 -04:00
Soulaha Balde
eb1c9acdea
Added a blow zone
2022-10-23 15:08:50 -04:00
Soulaha Balde
bde9e991fd
Create path tracing prefab
2022-10-23 12:44:41 -04:00
Soulaha Balde
0dd2e58915
Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Dev
2022-10-23 12:33:16 -04:00
Soulaha Balde
2416b70c2c
A obj can trace a path, and loop or reverse
2022-10-23 12:32:40 -04:00
louishorlaville
903a2e443d
Fixed Player jump
2022-10-22 21:08:34 -04:00
Soulaha Balde
6b5c481c6f
Trigger zone can trigger triggerable obj
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Example in SlidingDoor in Obstacle scene
2022-10-21 23:25:18 -04:00
Soulaha Balde
beafdf2078
Stuns can knockback player in chosen dir
2022-10-21 22:23:21 -04:00
Soulaha Balde
fd9cee838c
Moved stun logic to obj instead of player
2022-10-21 21:55:05 -04:00
Soulaha Balde
b9777f7a62
Colliding with certain obj can stun the player
2022-10-21 21:30:19 -04:00
Soulaha Balde
babbc78b4f
MErge into dev scene
2022-10-21 20:38:57 -04:00
Soulaha Balde
739ab57760
Create initial player prefab
2022-10-21 17:06:19 -04:00
Soulaha Balde
39283354c1
Grapple uses new input system
2022-10-21 16:12:21 -04:00
Louis Horlaville
c21f388eca
Pull request #6 : tweaked rigidbody values and jump mechanic, still incomplete tho
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Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit '740f2351607a131ad5ec5a6f7bdc496e01aec52f':
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-20 03:50:22 +00:00
louishorlaville
740f235160
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-19 23:49:26 -04:00
Soulaha Balde
d665594181
added floor to grabeable layers
2022-10-19 22:57:42 -04:00
Soulaha Balde
577acaa515
merge into dev scene
2022-10-19 22:49:02 -04:00
Soulaha Balde
97176fa0de
Move files around
2022-10-19 22:24:40 -04:00
Soulaha
8bc85ac731
Pull request #5 : Grappling
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Merge in CEGJ/32bit_jam_conjure from grappling to Dev
* commit 'b2c581a8d53e5c8fa516a7c77953a0dc6dbf9e37':
save scene
Can move up and down on rope Change boosting technique
new test area
Change hit marker to a ui element
Rope lerps to grapple point
Can grapple objects with rigidbodies
Added grapple layer mask
Added follow camera
Grapple moves player and is represented
Base for grappling
2022-10-20 02:17:54 +00:00
Soulaha Balde
b2c581a8d5
save scene
2022-10-19 22:16:14 -04:00
louishorlaville
c14b6e30ae
saved scene
2022-10-19 21:56:53 -04:00
Soulaha Balde
c079a6ccba
Can move up and down on rope
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Change boosting technique
2022-10-19 21:35:22 -04:00
Soulaha Balde
5b7c6ab2e6
new test area
2022-10-19 19:42:35 -04:00
Soulaha Balde
5bbc3a40c1
Change hit marker to a ui element
2022-10-19 19:18:11 -04:00
Soulaha Balde
62267b6f2e
Can grapple objects with rigidbodies
2022-10-19 15:14:02 -04:00
Soulaha Balde
e42f7e8f81
Added grapple layer mask
2022-10-19 11:18:36 -04:00
Soulaha Balde
a90c5c1f54
Added follow camera
2022-10-19 10:20:18 -04:00
louishorlaville
0e32c69f2a
added small jump
2022-10-18 23:41:28 -04:00
louishorlaville
6d0a7912e0
added walk and input system
2022-10-18 23:28:01 -04:00
Soulaha Balde
f1e247a9ec
Grapple moves player and is represented
2022-10-18 23:22:05 -04:00
Soulaha Balde
3c870ee22f
Base for grappling
2022-10-18 15:17:47 -04:00
Jean Lamarre
2c0005464f
Conjure logo
2022-10-17 12:39:02 -04:00
Jean Lamarre
f5cd8ae63e
button prefab and preliminare credits
2022-10-17 12:25:35 -04:00
Jean Lamarre
c665f8d0a7
main menu first draft
2022-10-17 12:17:56 -04:00