jparent
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d1cd2c3aa5
|
final touch ups before submitting!
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2016-01-31 18:27:31 -05:00 |
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Patrice Vignola
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53478b8bca
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blabla
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2016-01-31 15:47:59 -05:00 |
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RosimInc
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445a1b3da7
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scenes/GameplayScene.unity
Assets/scripts/Character.cs
Assets/scripts/LevelManager.cs
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2016-01-31 15:14:12 -05:00 |
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RosimInc
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b0723b1bc4
|
Did the game ending scene
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2016-01-31 15:08:14 -05:00 |
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antoine.mcnabb
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26ceb963dc
|
Menu
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2016-01-31 14:57:20 -05:00 |
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antoine.mcnabb
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a8aecd2713
|
Merge Menu
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2016-01-31 14:54:16 -05:00 |
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antoine.mcnabb
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5053a93150
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Menu Screen
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2016-01-31 14:51:12 -05:00 |
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jparent
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c9562f239e
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Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-31 14:45:46 -05:00 |
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jparent
|
40f280ea3e
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add horn sound on match start
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2016-01-31 14:45:13 -05:00 |
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Patrice Vignola
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8ec3a069e6
|
Balancing
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2016-01-31 14:36:26 -05:00 |
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jparent
|
c81cba0d26
|
make the Rune pickup sound longer
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2016-01-31 12:47:32 -05:00 |
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jparent
|
221eecbc8d
|
adjust scrapping volume threshold + velo factor
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2016-01-31 12:24:29 -05:00 |
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jparent
|
9f091574fc
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-31 12:07:35 -05:00 |
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jparent
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c4a88873e2
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add rune pickup sound
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2016-01-31 11:27:38 -05:00 |
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Dmitri Kolytchev
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a29a601772
|
New Floor (and merge)
Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
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2016-01-31 11:24:41 -05:00 |
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Dmitri Kolytchev
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ee00ea6566
|
new floor
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2016-01-31 11:24:36 -05:00 |
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Patrice Vignola
|
4a8d88e7a1
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scenes/GameplayScene.unity
|
2016-01-31 10:59:54 -05:00 |
|
Patrice Vignola
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80f6bd622a
|
Fix the fucking physics
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2016-01-31 10:59:05 -05:00 |
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jparent
|
e161bf8411
|
add gameplay music and scrapping sounds
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2016-01-31 10:50:01 -05:00 |
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jparent
|
00cc176081
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-31 10:31:17 -05:00 |
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jparent
|
cfa24430c1
|
add SFX and play scrapping sound based on velocity
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2016-01-31 10:29:38 -05:00 |
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antoine.mcnabb
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7664e645d1
|
GUI de gameplay
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2016-01-31 10:26:14 -05:00 |
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Dmitri Kolytchev
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072de8a736
|
Importing room .obj because I'm an idiot and forgot people don't all have blender
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2016-01-31 07:40:36 -05:00 |
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Patrice Vignola
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3854ff44e7
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scripts/SelectorWithBolts.cs
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2016-01-31 07:27:16 -05:00 |
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Patrice Vignola
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cd53d3f012
|
Add the rune capture basic behavior
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2016-01-31 07:26:29 -05:00 |
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RosimInc
|
4001d0cc15
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-31 06:26:12 -05:00 |
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jparent
|
2a731d0532
|
add visual feedback (particles) when player dashes
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2016-01-31 03:25:35 -05:00 |
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RosimInc
|
9685919fef
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-31 02:41:39 -05:00 |
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RosimInc
|
4701ef72ef
|
Darker floor design
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2016-01-31 02:41:20 -05:00 |
|
Patrice Vignola
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13179d0be0
|
Fix bug on symbols not changing color correctly
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2016-01-31 01:31:30 -05:00 |
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Patrice Vignola
|
f436e8f341
|
Add the dash colors to the ropes
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2016-01-30 22:22:33 -05:00 |
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Patrice Vignola
|
bd34106af1
|
Combine de board with the players and Ouija
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2016-01-30 20:08:24 -05:00 |
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Dmitri Kolytchev
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a29ad14324
|
Adding Lit Room 2 because the reference broke and anyway I made one that fits the perspective better, you just need to make invisible walls for it
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2016-01-30 19:19:33 -05:00 |
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Dmitri Kolytchev
|
4b4b2f5963
|
Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
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2016-01-30 18:09:25 -05:00 |
|
Dmitri Kolytchev
|
072315abc3
|
a bunch of stuff
|
2016-01-30 18:09:21 -05:00 |
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jparent
|
f731d34fda
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-30 17:35:06 -05:00 |
|
jparent
|
2863b716a1
|
add facecam prototype
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2016-01-30 17:33:45 -05:00 |
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Patrice Vignola
|
d8027c6a88
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-30 16:54:00 -05:00 |
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Patrice Vignola
|
793ad331b8
|
Add working ropes
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2016-01-30 16:52:43 -05:00 |
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jparent
|
a403d653ee
|
move the right characer prefabs to the prefab folder
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2016-01-30 15:43:31 -05:00 |
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RosimInc
|
307643d2f3
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-30 14:30:05 -05:00 |
|
Dmitri Kolytchev
|
e60530c787
|
Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016
|
2016-01-30 14:26:32 -05:00 |
|
Dmitri Kolytchev
|
322dc6e8e5
|
Adding room with lighting, textures and narmal maps (but no colors)
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2016-01-30 14:26:25 -05:00 |
|
RosimInc
|
bb6233ad93
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
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2016-01-30 13:59:35 -05:00 |
|
RosimInc
|
3e259dfb9c
|
Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
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2016-01-30 13:59:24 -05:00 |
|
Patrice Vignola
|
1cc4ddc40f
|
Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/characters.meta
Assets/characters/Source/Animator_controllers/Unity_Free_anims.controller
Assets/prefabs.meta
ProjectSettings/ProjectSettings.asset
|
2016-01-30 12:59:59 -05:00 |
|
Patrice Vignola
|
2f3eca693c
|
Add the players models and animations blending
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2016-01-30 12:35:04 -05:00 |
|
antoine.mcnabb
|
196376316d
|
Selector with bolts
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2016-01-30 12:31:33 -05:00 |
|
Dmitri Kolytchev
|
ede0eb47f4
|
Exporting to OBJ and removing blenderfile
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2016-01-30 11:48:24 -05:00 |
|
RosimInc
|
068de276e1
|
Added tile level generation with embedded runes.
|
2016-01-30 09:56:50 -05:00 |
|