samJa
3a5294091b
- Updated prefabs
...
- VampireSquad
- ZombieSquad
- Removed class
ZombieSquad
VampireSquad
- Refactoring
- Updated Squad.cs
- Updated Unit.cs
- New functions
- Now the class unit have new class members
- The the Squad class have new class members and functions
2015-08-20 14:01:28 -04:00
Samuel
8b94ce59c2
- Fix squad scene
2015-08-17 19:03:18 -04:00
jdastous
d871e9c682
Implementation eclair aleatoire
...
Eclair scripter
2015-08-17 18:42:45 -04:00
Samuel
3827ca6722
Fix tag layer manager bug.
2015-08-17 17:25:04 -04:00
jdastous
5cf59ae91a
Tentative Optimisation scene
...
enlever lumiere sur lampadaires ramplacer par plane additif
2015-08-17 16:17:15 -04:00
jparent
64f51c9f1e
make the nav path always visible in the editor
2015-08-17 15:56:18 -04:00
jparent
a9a9317ec1
uniformise the Vampire and Zombie squad prefabs
2015-08-16 17:10:13 -04:00
jparent
44d60f829c
add a node prefab
2015-08-16 17:09:29 -04:00
jparent
340bcd256f
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-16 16:29:33 -04:00
jparent
7ec7c2847c
add squad movement script to prefabs
2015-08-16 16:28:06 -04:00
jdastous
09e78939df
Map Pas mal fini
...
Pas mal fini la map. il manquerait à fair un script pour faire des
éclairs avec la lumière : Lumiere pour éclair.
2015-08-16 16:13:05 -04:00
jparent
20c0e48bbe
fix typo getNewBuffet() -> getNewBuffer()
2015-08-16 15:00:30 -04:00
jparent
5256bd716f
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-16 14:53:34 -04:00
jparent
6239893ce1
fix camera following the squad after transitioning
2015-08-16 14:49:25 -04:00
Samuel
9de4c9ee7c
- Updated CharacterBehavior
...
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
b678de5b82
- Added Scene sam_capture
2015-08-15 11:37:54 -04:00
Samuel
702f323edc
- Improved the capture functionnality for Squad objects
...
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
Samuel
7342d75101
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 20:53:38 -04:00
Samuel
182ba37655
- Added class CharacterBehavior
...
- Added Basic animation Script (CharacterBehavior.cs)
2015-08-14 20:49:55 -04:00
jdastous
0e48eef913
Map
...
Debut Constrution map
2015-08-14 20:20:56 -04:00
jparent
42f7739be9
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 18:46:28 -04:00
jparent
7d97ddcc5d
add move enqueuing to PlayerController
...
refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
Samuel
425aed7057
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 17:42:22 -04:00
Samuel
e1d74f3042
- Mapping of the animation states.
2015-08-14 17:41:49 -04:00
jparent
e71ce63d66
add z-axis offset to the cameras
2015-08-14 16:45:10 -04:00
Samuel
49470678d8
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 16:18:34 -04:00
Samuel
71071add2d
- Segmented animations
2015-08-14 16:18:10 -04:00
Cyberslash17
ab5bd58e7a
Movement fonctionnels, doit être intégeré au squads
2015-08-14 16:11:14 -04:00
Samuel
962a9ed35c
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 14:57:50 -04:00
Samuel
679fa6d3be
- Assets integration
2015-08-14 14:57:28 -04:00
jparent
0af5f7821d
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 14:12:06 -04:00
jparent
df305682c8
refactor inputs into a playerController
...
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
260a6c9941
- Updated Capture function and AbandonUnit function.
2015-08-14 12:57:47 -04:00
Samuel
c12f4497fd
- Updated Unity Layers
...
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80
- Added relative movement towards the squad leader (hard code)
2015-08-13 19:16:24 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
jparent
fb114dcf59
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-13 16:55:35 -04:00
jparent
07af87e036
add basic camera transition between squads
...
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
06d135e179
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-13 15:27:29 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
...
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
MAM
3bfee9df14
debut de script pour les humains
2015-08-13 13:28:52 -04:00
Samuel
6152a68a3d
- Updated Zombie and vampire prefabs.
...
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
Samuel
dc19a98560
- Upgraded Squad, ZombieSquad, VampireSquad
...
- Refactored the class ZombieUnit, VampireUnit now are renamed
to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00
Samuel
bc759b6ad9
- Improved Squad class
...
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00
Samuel
97b6e28cf0
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-12 18:53:29 -04:00
Samuel
280fd57c2b
- Added Squad script (not done)
...
- Updated Unit Hp property
- Added functions
- addHuman
- AddSoldier
- healSquad( unit humanUnit )
- abandonUnits( int nbUnits )
- removeHuman( Unit humanUnit )
- removeSoldier( Unit soldierUnit )
- transformHuman() (not done)
2015-08-12 18:50:11 -04:00
jparent
ef8a60eadd
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-12 16:12:59 -04:00
jparent
b1c64a46ba
add my test scene with empty human script
2015-08-12 16:12:08 -04:00
Samuel
581334cbc6
- Added InvalidOperation exception
...
- commented the line enum direction
2015-08-12 15:52:01 -04:00
jparent
fc499b9b7b
remove "empty" placeholder file
2015-08-12 15:51:55 -04:00