40 Commits

Author SHA1 Message Date
samJa
3a5294091b - Updated prefabs
- VampireSquad
	- ZombieSquad
- Removed class
	ZombieSquad
	VampireSquad
- Refactoring
	- Updated Squad.cs
	- Updated Unit.cs
- New functions
	- Now the class unit have new class members
	- The the Squad class have new class members and functions
2015-08-20 14:01:28 -04:00
jdastous
d871e9c682 Implementation eclair aleatoire
Eclair scripter
2015-08-17 18:42:45 -04:00
Samuel
3827ca6722 Fix tag layer manager bug. 2015-08-17 17:25:04 -04:00
jparent
64f51c9f1e make the nav path always visible in the editor 2015-08-17 15:56:18 -04:00
jparent
20c0e48bbe fix typo getNewBuffet() -> getNewBuffer() 2015-08-16 15:00:30 -04:00
jparent
5256bd716f Merge branch 'master' of http://github.com/conjureets/vz 2015-08-16 14:53:34 -04:00
jparent
6239893ce1 fix camera following the squad after transitioning 2015-08-16 14:49:25 -04:00
Samuel
9de4c9ee7c - Updated CharacterBehavior
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
702f323edc - Improved the capture functionnality for Squad objects
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
Samuel
7342d75101 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-14 20:53:38 -04:00
Samuel
182ba37655 - Added class CharacterBehavior
- Added Basic animation Script (CharacterBehavior.cs)
2015-08-14 20:49:55 -04:00
jparent
7d97ddcc5d add move enqueuing to PlayerController
refactor of MovementManager to allow PlayerController to handle the player
inputs.

refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
jparent
e71ce63d66 add z-axis offset to the cameras 2015-08-14 16:45:10 -04:00
Cyberslash17
ab5bd58e7a Movement fonctionnels, doit être intégeré au squads 2015-08-14 16:11:14 -04:00
jparent
0af5f7821d Merge branch 'master' of http://github.com/conjureets/vz 2015-08-14 14:12:06 -04:00
jparent
df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
260a6c9941 - Updated Capture function and AbandonUnit function. 2015-08-14 12:57:47 -04:00
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80 - Added relative movement towards the squad leader (hard code) 2015-08-13 19:16:24 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
jparent
fb114dcf59 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-13 16:55:35 -04:00
jparent
07af87e036 add basic camera transition between squads
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
06d135e179 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-13 15:27:29 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
MAM
3bfee9df14 debut de script pour les humains 2015-08-13 13:28:52 -04:00
Samuel
dc19a98560 - Upgraded Squad, ZombieSquad, VampireSquad
- Refactored the class ZombieUnit, VampireUnit now are renamed
	to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00
Samuel
bc759b6ad9 - Improved Squad class
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00
Samuel
97b6e28cf0 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-12 18:53:29 -04:00
Samuel
280fd57c2b - Added Squad script (not done)
- Updated Unit Hp property
- Added functions
	- addHuman
	- AddSoldier
	- healSquad( unit humanUnit )
	- abandonUnits( int nbUnits )
	- removeHuman( Unit humanUnit )
	- removeSoldier( Unit soldierUnit )
	- transformHuman() (not done)
2015-08-12 18:50:11 -04:00
jparent
ef8a60eadd Merge branch 'master' of http://github.com/conjureets/vz 2015-08-12 16:12:59 -04:00
jparent
b1c64a46ba add my test scene with empty human script 2015-08-12 16:12:08 -04:00
Samuel
581334cbc6 - Added InvalidOperation exception
- commented the line enum direction
2015-08-12 15:52:01 -04:00
Cyberslash17
baca9e1d20 Added Pathfinding & Direction 2015-08-12 13:52:51 -04:00
Samuel
2eaea24800 - Updated scene (now the zombie game object contains the script that alow
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
Samuel
4690abe842 - added zombie material (temporary)
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
	ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998 - Added CollisionEnter scripts 2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9 - Added Tag manager
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00