jparent
6239893ce1
fix camera following the squad after transitioning
2015-08-16 14:49:25 -04:00
jparent
7d97ddcc5d
add move enqueuing to PlayerController
...
refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
jparent
e71ce63d66
add z-axis offset to the cameras
2015-08-14 16:45:10 -04:00
Cyberslash17
ab5bd58e7a
Movement fonctionnels, doit être intégeré au squads
2015-08-14 16:11:14 -04:00
jparent
0af5f7821d
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 14:12:06 -04:00
jparent
df305682c8
refactor inputs into a playerController
...
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
260a6c9941
- Updated Capture function and AbandonUnit function.
2015-08-14 12:57:47 -04:00
Samuel
c12f4497fd
- Updated Unity Layers
...
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80
- Added relative movement towards the squad leader (hard code)
2015-08-13 19:16:24 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
jparent
fb114dcf59
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-13 16:55:35 -04:00
jparent
07af87e036
add basic camera transition between squads
...
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
06d135e179
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-13 15:27:29 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
...
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
MAM
3bfee9df14
debut de script pour les humains
2015-08-13 13:28:52 -04:00
Samuel
dc19a98560
- Upgraded Squad, ZombieSquad, VampireSquad
...
- Refactored the class ZombieUnit, VampireUnit now are renamed
to ZombieSquad and VampireSquad
2015-08-13 13:02:34 -04:00
Samuel
bc759b6ad9
- Improved Squad class
...
- Updated ZombieUnit and VampireUnit now hinerits from squad
2015-08-12 21:22:05 -04:00
Samuel
97b6e28cf0
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-12 18:53:29 -04:00
Samuel
280fd57c2b
- Added Squad script (not done)
...
- Updated Unit Hp property
- Added functions
- addHuman
- AddSoldier
- healSquad( unit humanUnit )
- abandonUnits( int nbUnits )
- removeHuman( Unit humanUnit )
- removeSoldier( Unit soldierUnit )
- transformHuman() (not done)
2015-08-12 18:50:11 -04:00
jparent
ef8a60eadd
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-12 16:12:59 -04:00
jparent
b1c64a46ba
add my test scene with empty human script
2015-08-12 16:12:08 -04:00
Samuel
581334cbc6
- Added InvalidOperation exception
...
- commented the line enum direction
2015-08-12 15:52:01 -04:00
Cyberslash17
baca9e1d20
Added Pathfinding & Direction
2015-08-12 13:52:51 -04:00
Samuel
2eaea24800
- Updated scene (now the zombie game object contains the script that alow
...
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
Samuel
4690abe842
- added zombie material (temporary)
...
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998
- Added CollisionEnter scripts
2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9
- Added Tag manager
...
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29
- Added scene Sam_unitScene
...
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa
add splashscreen with anykey to skip
2015-08-10 17:33:17 -04:00
jparent
a0799f22b9
add default project structure
2015-08-10 15:08:14 -04:00