samJa
6b8b1bba8d
- Updated the Integration scene
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Now the split screen have been implemented
(we need to add nodes on this map)
- Created LightMap prefab
2015-08-20 15:41:06 -04:00
samJa
9c95f4066c
- Added a Integration scene (cette scène sera une scène qui intègre tous les assets)
...
- Added squad scene
2015-08-20 14:56:07 -04:00
samJa
3a5294091b
- Updated prefabs
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- VampireSquad
- ZombieSquad
- Removed class
ZombieSquad
VampireSquad
- Refactoring
- Updated Squad.cs
- Updated Unit.cs
- New functions
- Now the class unit have new class members
- The the Squad class have new class members and functions
2015-08-20 14:01:28 -04:00
Samuel
8b94ce59c2
- Fix squad scene
2015-08-17 19:03:18 -04:00
jdastous
d871e9c682
Implementation eclair aleatoire
...
Eclair scripter
2015-08-17 18:42:45 -04:00
jdastous
5cf59ae91a
Tentative Optimisation scene
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enlever lumiere sur lampadaires ramplacer par plane additif
2015-08-17 16:17:15 -04:00
jdastous
09e78939df
Map Pas mal fini
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Pas mal fini la map. il manquerait à fair un script pour faire des
éclairs avec la lumière : Lumiere pour éclair.
2015-08-16 16:13:05 -04:00
jparent
5256bd716f
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-16 14:53:34 -04:00
jparent
6239893ce1
fix camera following the squad after transitioning
2015-08-16 14:49:25 -04:00
Samuel
9de4c9ee7c
- Updated CharacterBehavior
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- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
b678de5b82
- Added Scene sam_capture
2015-08-15 11:37:54 -04:00
Samuel
702f323edc
- Improved the capture functionnality for Squad objects
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-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
Samuel
7342d75101
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 20:53:38 -04:00
Samuel
182ba37655
- Added class CharacterBehavior
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- Added Basic animation Script (CharacterBehavior.cs)
2015-08-14 20:49:55 -04:00
jdastous
0e48eef913
Map
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Debut Constrution map
2015-08-14 20:20:56 -04:00
jparent
42f7739be9
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 18:46:28 -04:00
jparent
7d97ddcc5d
add move enqueuing to PlayerController
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refactor of MovementManager to allow PlayerController to handle the player
inputs.
refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
Samuel
e1d74f3042
- Mapping of the animation states.
2015-08-14 17:41:49 -04:00
Samuel
49470678d8
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 16:18:34 -04:00
Samuel
71071add2d
- Segmented animations
2015-08-14 16:18:10 -04:00
Cyberslash17
ab5bd58e7a
Movement fonctionnels, doit être intégeré au squads
2015-08-14 16:11:14 -04:00
Samuel
962a9ed35c
Merge branch 'master' of github.com:ConjureETS/VZ
2015-08-14 14:57:50 -04:00
Samuel
679fa6d3be
- Assets integration
2015-08-14 14:57:28 -04:00
jparent
0af5f7821d
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-14 14:12:06 -04:00
jparent
df305682c8
refactor inputs into a playerController
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add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
c12f4497fd
- Updated Unity Layers
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- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
by default the human layer is set to any gameObject that have an Unit.cs script
attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80
- Added relative movement towards the squad leader (hard code)
2015-08-13 19:16:24 -04:00
Samuel
df64a801c1
- Added capture option
2015-08-13 19:09:23 -04:00
jparent
fb114dcf59
Merge branch 'master' of http://github.com/conjureets/vz
2015-08-13 16:55:35 -04:00
jparent
07af87e036
add basic camera transition between squads
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for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
93f8868ba1
- Upgraded the AttackSquad functions
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- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d
- Updated Zombie and vampire prefabs.
...
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
b1c64a46ba
add my test scene with empty human script
2015-08-12 16:12:08 -04:00
Cyberslash17
baca9e1d20
Added Pathfinding & Direction
2015-08-12 13:52:51 -04:00
Samuel
7cc15fdd42
- Updated the Unit script
...
- Updated zombie and vampire prefabs
Merge branch 'master' of github.com:ConjureETS/VZ
Conflicts:
Assets/Scenes/Sam_UnitScene.unity
2015-08-12 13:13:19 -04:00
Samuel
2eaea24800
- Updated scene (now the zombie game object contains the script that alow
...
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
samJa
7cf515031e
- Added Zombie prefab
...
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
4690abe842
- added zombie material (temporary)
...
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998
- Added CollisionEnter scripts
2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9
- Added Tag manager
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- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29
- Added scene Sam_unitScene
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- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa
add splashscreen with anykey to skip
2015-08-10 17:33:17 -04:00
jparent
a0799f22b9
add default project structure
2015-08-10 15:08:14 -04:00