38 Commits

Author SHA1 Message Date
jparent
d6e5593012 wip on movement refactoring 2015-08-17 20:46:17 -04:00
jdastous
09e78939df Map Pas mal fini
Pas mal fini la map. il manquerait à fair un script pour faire des
éclairs avec la lumière : Lumiere pour éclair.
2015-08-16 16:13:05 -04:00
jparent
5256bd716f Merge branch 'master' of http://github.com/conjureets/vz 2015-08-16 14:53:34 -04:00
jparent
6239893ce1 fix camera following the squad after transitioning 2015-08-16 14:49:25 -04:00
Samuel
9de4c9ee7c - Updated CharacterBehavior
- Updated mapped dead animaition for vampire,squad,unit and zombie
- Removed unused variable in tag and layer manager.
- Updated sam_capture scene
- Updated sam_squad scene
2015-08-15 18:10:37 -04:00
Samuel
b678de5b82 - Added Scene sam_capture 2015-08-15 11:37:54 -04:00
Samuel
702f323edc - Improved the capture functionnality for Squad objects
-> see : http://http://unitydojo.blogspot.ca/2014/03/how-to-use-lerp-in-unity-like-boss.html
- Created ZombieSquad prefab
- Created VampireSquad prefab
2015-08-15 11:34:56 -04:00
Samuel
7342d75101 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-14 20:53:38 -04:00
Samuel
182ba37655 - Added class CharacterBehavior
- Added Basic animation Script (CharacterBehavior.cs)
2015-08-14 20:49:55 -04:00
jdastous
0e48eef913 Map
Debut Constrution map
2015-08-14 20:20:56 -04:00
jparent
42f7739be9 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-14 18:46:28 -04:00
jparent
7d97ddcc5d add move enqueuing to PlayerController
refactor of MovementManager to allow PlayerController to handle the player
inputs.

refactor of PlayerController to have only one script and identify the
player in the editor.
2015-08-14 18:37:16 -04:00
Samuel
e1d74f3042 - Mapping of the animation states. 2015-08-14 17:41:49 -04:00
Samuel
49470678d8 Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-14 16:18:34 -04:00
Samuel
71071add2d - Segmented animations 2015-08-14 16:18:10 -04:00
Cyberslash17
ab5bd58e7a Movement fonctionnels, doit être intégeré au squads 2015-08-14 16:11:14 -04:00
Samuel
962a9ed35c Merge branch 'master' of github.com:ConjureETS/VZ 2015-08-14 14:57:50 -04:00
Samuel
679fa6d3be - Assets integration 2015-08-14 14:57:28 -04:00
jparent
0af5f7821d Merge branch 'master' of http://github.com/conjureets/vz 2015-08-14 14:12:06 -04:00
jparent
df305682c8 refactor inputs into a playerController
add the possibility of changing destination of the camera transition
before it reaches its destination.
2015-08-14 14:09:44 -04:00
Samuel
c12f4497fd - Updated Unity Layers
- Refactoring rename Class TagManager to TagLayerManager
- Added Layer Property in class Unit.cs
- Updated method InitializeDefaultTagAndLayer in class ZombieSquad
	and VampireSquad
- Layers now are instancied at run time if the user ommit to specify a layer
  by default the human layer is set to any gameObject that have an Unit.cs script
  attached to it's component. Idem for ZombieSquad and VampireSquad
2015-08-14 12:22:10 -04:00
Samuel
a4320a4b80 - Added relative movement towards the squad leader (hard code) 2015-08-13 19:16:24 -04:00
Samuel
df64a801c1 - Added capture option 2015-08-13 19:09:23 -04:00
jparent
fb114dcf59 Merge branch 'master' of http://github.com/conjureets/vz 2015-08-13 16:55:35 -04:00
jparent
07af87e036 add basic camera transition between squads
for now, the cameras have a reference to the squads they track, and check
for player inputs to know when it needs to transition to another squad.
This will be fixed with the GameController/PlayerController.
2015-08-13 16:55:08 -04:00
Samuel
93f8868ba1 - Upgraded the AttackSquad functions
- Upgraded the default positions of the prefabs : Zombie and Vampire
2015-08-13 15:25:55 -04:00
Samuel
6152a68a3d - Updated Zombie and vampire prefabs.
- Added Squad scene (not complete)
2015-08-13 13:12:57 -04:00
jparent
b1c64a46ba add my test scene with empty human script 2015-08-12 16:12:08 -04:00
Cyberslash17
baca9e1d20 Added Pathfinding & Direction 2015-08-12 13:52:51 -04:00
Samuel
7cc15fdd42 - Updated the Unit script
- Updated zombie and vampire prefabs
Merge branch 'master' of github.com:ConjureETS/VZ

Conflicts:
	Assets/Scenes/Sam_UnitScene.unity
2015-08-12 13:13:19 -04:00
Samuel
2eaea24800 - Updated scene (now the zombie game object contains the script that alow
them to attack and receiven damage.)
- Updated Unit script
2015-08-12 13:02:02 -04:00
samJa
7cf515031e - Added Zombie prefab
- Added Vampire prefab
2015-08-11 18:12:42 -04:00
Samuel
4690abe842 - added zombie material (temporary)
- Updated class unit (added a destroyUnit method)
- Updated ZombeUnit and VampireUnit, now the class detect that there are
	ennemies and will attack each other when intering in collision.
2015-08-11 14:39:32 -04:00
Samuel
1571326998 - Added CollisionEnter scripts 2015-08-11 14:06:23 -04:00
Samuel
5837a7f2c9 - Added Tag manager
- Added Class ZombieUnit (extends the Unit class)
- Added class VampireUnit (extends the Unit class)
2015-08-11 12:09:17 -04:00
Samuel
18c585cd29 - Added scene Sam_unitScene
- Updated .gitignore (added thumbs.db.meta and UnityVS project folder)
- Added class Unit (not finish)
- Added class Command (not finish)
2015-08-10 18:29:37 -04:00
jparent
d5ed3084aa add splashscreen with anykey to skip 2015-08-10 17:33:17 -04:00
jparent
a0799f22b9 add default project structure 2015-08-10 15:08:14 -04:00