e52063a832
Play sound when placing an Ally
2025-12-15 10:43:22 -05:00
853cb246ab
Major Rebalance; All levels reworked; Stone house; Gathererslvl2-3; Archerlvl3; SkitteringHusk
2025-12-13 11:57:02 -05:00
4960ac9843
GnD Inflation isn't real and can't hurt you... GnD Inflation:
2025-11-09 14:57:01 -05:00
00f9dd2910
Fix tooltip issue; Fix unlock issue; Fix spoopy HP bar not updating; Fix res speed boosts
2025-11-09 11:51:12 -05:00
61fcd9bf82
outline when hovering unit upgrade ( #15 )
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Reviewed-on: #15
Reviewed-by: EliaGingras1 <william-gin1@hotmail.com>
2025-07-29 21:39:59 +00:00
e66e1089a6
Production buildings (Mill, Workshop, Blacksmith) ( #10 )
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Les valeurs de productions sont boostées pour tester.
L'outline drag and drop doit être redimensionner manuellement dû à des contraintes d'ordre d'éxecution (l'outline est créé avant qu'on puisse modifier la taille dans un script).
L'art est placeholder.
Reviewed-on: #10
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
Co-committed-by: Adam <adam-hamid.salah-salah.1@ens.etsmtl.ca>
2025-07-14 22:28:00 +00:00
05a9fa2112
Add castle sprite and change its dmg 2->3 ( #3 )
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Reviewed-on: #3
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
2025-03-02 18:06:54 +00:00
a6778d8b72
Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. ( #1 )
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Reviewed-on: #1
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
2025-02-13 21:30:36 +00:00
e36d43d69a
- Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
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- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
2025-01-05 16:33:16 -05:00
503a8dedbc
Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic.
2025-01-05 10:49:19 -05:00
116d9610c4
Implemented Castle data to the game. The only thing it's missing is the attack pattern.
2024-11-07 15:35:36 -05:00
af5dd22bc2
Integration of upgrades for melee, ranged and house units; Lots of balancing and created levels 8 to 12; Added desert sprites and change background dynamicaly; Fix upgrade error when only 1-2 upgrades are put in a unit; Made it so that resources are collected automaticaly after a delay; Units need to be upgraded to access the better units now; Some visual updates on units; Added slinger unit (temporary graphics)
2024-10-29 15:46:57 -04:00
12e5f4bc55
Added missing Ally tags and sorting order type for enemies
2024-10-13 12:10:18 -04:00
58fc194bb8
Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
2024-09-09 10:16:01 -04:00