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05a9fa2112
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Add castle sprite and change its dmg 2->3 (#3)
Reviewed-on: #3
Reviewed-by: Ader_Alisma <ader.alisma.1@ens.etsmtl.ca>
Co-authored-by: craftwill <william-gin1@hotmail.com>
Co-committed-by: craftwill <william-gin1@hotmail.com>
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2025-03-02 18:06:54 +00:00 |
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a6778d8b72
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Fixed an issue where the player couldn't consistently bring up the upgrade option when trying to click on units that were specifically in the castle's shooting range. (#1)
Reviewed-on: #1
Co-authored-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
Co-committed-by: MaximilienBlanchardBizien1 <maximilien.blanchard-bizien.1@ens.etsmtl.ca>
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2025-02-13 21:30:36 +00:00 |
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e36d43d69a
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- Fixed an issue where the castle arrow couldn't fire at enemies in an angle, and only straight forward;
- Modified the castle's infos so that it fires only 4 arrows per intervals instead of 5.
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2025-01-05 16:33:16 -05:00 |
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503a8dedbc
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Implemented the basis for the castle unit, including having it shoot, the shooting range, and the upgrading logic.
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2025-01-05 10:49:19 -05:00 |
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116d9610c4
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Implemented Castle data to the game. The only thing it's missing is the attack pattern.
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2024-11-07 15:35:36 -05:00 |
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12e5f4bc55
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Added missing Ally tags and sorting order type for enemies
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2024-10-13 12:10:18 -04:00 |
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58fc194bb8
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Add unitUpgrade UI sprites and prefab; Also added hpBars to buildings
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2024-09-09 10:16:01 -04:00 |
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