Jean Lamarre
83c338794b
FIXED, dont know wat i did
2022-10-29 19:25:16 -04:00
Jean Lamarre
8aee8663ae
fixed?
2022-10-29 18:32:02 -04:00
Jean Lamarre
9a920baaa7
ok visual, stop me
2022-10-29 17:30:26 -04:00
Jean Lamarre
6d9ada8b4b
wip, because im losing my shit
2022-10-29 16:47:51 -04:00
Jean Lamarre
8912d8125f
postprocessing?
2022-10-29 15:32:05 -04:00
Jean Lamarre
055124b1bd
wip fix
2022-10-29 15:31:20 -04:00
Jean Lamarre
c8c7b23e1a
fix CRT
2022-10-29 15:23:29 -04:00
Jean Lamarre
9843650fb3
wip visual
2022-10-29 15:20:28 -04:00
Jean Lamarre
aea0ed7270
tune down noise shader
2022-10-29 14:04:10 -04:00
Jean Lamarre
f0bbc14f89
Merge branch 'Dev' into Retro-Visual
...
# Conflicts:
# Assets/Material/Rock texture light.mat
# Assets/Material/Rock texture light.mat.meta
# Assets/Prefabs/Level1.prefab
2022-10-29 13:49:49 -04:00
Jean Lamarre
f2714ac16e
icon
2022-10-29 13:47:20 -04:00
William Gingras 01
6535829abd
Pull request #16 : More details in level and level1, added windmills
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Merge in CEGJ/32bit_jam_conjure from PolishingLevel1 to Dev
* commit 'aac756a05fbd4da5644d2ee4f3c34326d98402ce':
More details in level and level1, added windmills
2022-10-29 17:41:47 +00:00
aac756a05f
merged level2 and level1
2022-10-29 13:40:27 -04:00
1d1e411b9b
More details in level and level1, added windmills
2022-10-29 13:33:21 -04:00
Jean Lamarre
f18ababda3
Menu + spalsh screen
2022-10-29 13:32:41 -04:00
Alain Abboud (Lingito / Swifty)
d51cb23741
Pull request #15 : Level2
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Merge in CEGJ/32bit_jam_conjure from Level2 to Dev
* commit 'b0a45120714a6a35398e420061200e7861e31f10':
Level 2 finished
Level2 partially done
2022-10-29 17:28:18 +00:00
Alain Abboud
b0a4512071
Merge remote-tracking branch 'origin/Dev' into Level2
2022-10-29 13:24:59 -04:00
Alain Abboud
a92e4ba34c
Level 2 finished
2022-10-29 12:59:35 -04:00
William Gingras 01
41b74ee026
Pull request #14 : Level1 basic 3D models integration
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Merge in CEGJ/32bit_jam_conjure from Level1 to Dev
* commit '4bf5f8692697faf62efcf5a21d53a373151cc4c1':
Added background back, but its easier to see the level elements now
Level graphical rework
Level1 basic 3D models integration
2022-10-29 16:27:55 +00:00
4bf5f86926
Added background back, but its easier to see the level elements now
2022-10-29 12:27:07 -04:00
Yumahey
557d395d7e
Level graphical rework
2022-10-29 11:56:08 -04:00
Jean Lamarre
113ec2dffd
Revert "Level1 basic 3D models integration"
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This reverts commit dd60346aaa49c5dc2cb3ed72546919fa63e01e59.
2022-10-29 05:15:27 -04:00
Jean Lamarre
5e7a9ed899
trying to fix UI broken a bit
2022-10-29 05:14:57 -04:00
Jean Lamarre
da6500e9bc
Merge branch 'Retro-Visual' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Level1-wShader
2022-10-29 03:55:59 -04:00
Jean Lamarre
d4eb08d7ed
fix menu UI cassé a cause Shader + fineTouch
2022-10-29 03:54:34 -04:00
Jean Lamarre
f4cad8a5c5
Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Retro-Visual
2022-10-29 03:13:41 -04:00
Jean Lamarre
56cff00ba5
quite good i think
2022-10-29 03:12:54 -04:00
dd60346aaa
Level1 basic 3D models integration
2022-10-28 20:04:39 -04:00
Alain Abboud
3aecbd1d59
Level2 partially done
2022-10-28 19:59:29 -04:00
William Gingras 01
6fd4f13496
Pull request #13 : Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
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Merge in CEGJ/32bit_jam_conjure from unpack3dModels to Dev
* commit '599735ca72f8c222def97ca03081a58d05228ac2':
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 23:04:06 +00:00
599735ca72
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 18:53:23 -04:00
Alain Abboud (Lingito / Swifty)
1f2d1d02e8
Pull request #12 : Level 1 completed
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Merge in CEGJ/32bit_jam_conjure from Level2 to Dev
* commit 'a614eeef0ac6d442de2af2651d7e4f3bef5c21ab':
Level 1 completed
2022-10-28 22:35:20 +00:00
Alain Abboud
a614eeef0a
Level 1 completed
2022-10-28 18:30:32 -04:00
William Gingras 01
4289cb720a
Pull request #11 : Heads/origin/LevelDesign
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Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
2022-10-28 22:03:35 +00:00
Alain Abboud
e59b2cd708
Level1 changed
2022-10-28 17:59:25 -04:00
c8b87eb04c
Pull request #10 : Ragdoll
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Merge in CEGJ/32bit_jam_conjure from Ragdoll to Dev
* commit '65835ffdfa0847b2a57e557d330e4df8d089b367':
Added Radoll script with example
2022-10-28 21:49:13 +00:00
Alain Abboud
f1bd3d4d16
Level prefabs
2022-10-28 17:48:55 -04:00
Jean Lamarre
d0ebab4643
wip shaders!!
2022-10-28 15:54:00 -04:00
Jean Lamarre
3dc83774af
wip visual #learningstuff
2022-10-28 14:41:09 -04:00
Alain Abboud
df13db7a9f
Première zone terminée, mouvement ajusté
2022-10-27 01:30:18 -04:00
Alain Abboud
0d86a0a5e0
Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
2022-10-27 00:21:43 -04:00
Alain Abboud
098d4884a9
Merge remote-tracking branch 'origin/dev' into origin/LevelDesign
2022-10-27 00:05:05 -04:00
louishorlaville
4f049341ae
Reduced movement speed Player
2022-10-24 22:51:57 -04:00
louishorlaville
709aad20f0
Added Speed Control to CharacterMovement
2022-10-24 22:04:08 -04:00
Yumahey
793e01c143
Models
2022-10-24 21:42:06 -04:00
Guillaume Langlois
65835ffdfa
Merge branch 'Dev' into Ragdoll
2022-10-24 02:56:16 -04:00
Guillaume Langlois
fce5869bf8
Added Radoll script with example
2022-10-24 02:56:02 -04:00
Alain Abboud
97c8f44592
First Level design
2022-10-24 00:46:50 -04:00
Soulaha
ede5429ff8
Pull request #9 : Obstacles
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Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '8727aaceaa702b8efe0f762e43f92f5be06f8ddf':
fix vanish unhook
Rotator exist but cant go fast for collisions
Added rotating object
added magnitude to Vanisher inspector
Shake obj before vanish
Created vanish prefab
Obj can vanish and reappear on interaction
Added a blow zone
Create path tracing prefab
2022-10-24 01:36:46 +00:00
Soulaha Balde
8727aaceaa
fix vanish unhook
2022-10-23 21:16:49 -04:00