Merge in CEGJ/32bit_jam_conjure from Sound to Dev
* commit '46946fd0282ea4864792a126c722250824045ce9':
Add music and ambiance prefabs with temp music file
Added sounds to player scripts
Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev
* commit '7e32d6c205e1d0a3dd65ae3f459a86dade0e0c9f':
Full loop from main menu to levels to end scene
Scene setup
Can go from main menu to game and end game
singleton game controller
Merge in CEGJ/32bit_jam_conjure from ragdollGucci to Dev
* commit 'c7e2ba805b4859484594ba5d31d0a8308f7d1895':
Working ragdoll; Added sounds bytes utils
Merge in CEGJ/32bit_jam_conjure from PolishingLevel1 to Dev
* commit 'aac756a05fbd4da5644d2ee4f3c34326d98402ce':
More details in level and level1, added windmills
Merge in CEGJ/32bit_jam_conjure from Level1 to Dev
* commit '4bf5f8692697faf62efcf5a21d53a373151cc4c1':
Added background back, but its easier to see the level elements now
Level graphical rework
Level1 basic 3D models integration
Merge in CEGJ/32bit_jam_conjure from unpack3dModels to Dev
* commit '599735ca72f8c222def97ca03081a58d05228ac2':
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
Merge in CEGJ/32bit_jam_conjure from Obstacles to Dev
* commit '8727aaceaa702b8efe0f762e43f92f5be06f8ddf':
fix vanish unhook
Rotator exist but cant go fast for collisions
Added rotating object
added magnitude to Vanisher inspector
Shake obj before vanish
Created vanish prefab
Obj can vanish and reappear on interaction
Added a blow zone
Create path tracing prefab