Alain Abboud
b0a4512071
Merge remote-tracking branch 'origin/Dev' into Level2
2022-10-29 13:24:59 -04:00
Alain Abboud
a92e4ba34c
Level 2 finished
2022-10-29 12:59:35 -04:00
4bf5f86926
Added background back, but its easier to see the level elements now
2022-10-29 12:27:07 -04:00
Yumahey
557d395d7e
Level graphical rework
2022-10-29 11:56:08 -04:00
dd60346aaa
Level1 basic 3D models integration
2022-10-28 20:04:39 -04:00
Alain Abboud
3aecbd1d59
Level2 partially done
2022-10-28 19:59:29 -04:00
William Gingras 01
6fd4f13496
Pull request #13 : Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
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Merge in CEGJ/32bit_jam_conjure from unpack3dModels to Dev
* commit '599735ca72f8c222def97ca03081a58d05228ac2':
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 23:04:06 +00:00
599735ca72
Added prefabs for: DungeonWalls, Rocks, Thief, DungeonProps
2022-10-28 18:53:23 -04:00
Alain Abboud
a614eeef0a
Level 1 completed
2022-10-28 18:30:32 -04:00
William Gingras 01
4289cb720a
Pull request #11 : Heads/origin/LevelDesign
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Merge in CEGJ/32bit_jam_conjure from heads/origin/LevelDesign to Dev
* commit 'e59b2cd7084930d8b96ebfddf619ea45e6f2ffef':
Level1 changed
Level prefabs
Première zone terminée, mouvement ajusté
Models
First Level design
2022-10-28 22:03:35 +00:00
Alain Abboud
e59b2cd708
Level1 changed
2022-10-28 17:59:25 -04:00
c8b87eb04c
Pull request #10 : Ragdoll
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Merge in CEGJ/32bit_jam_conjure from Ragdoll to Dev
* commit '65835ffdfa0847b2a57e557d330e4df8d089b367':
Added Radoll script with example
2022-10-28 21:49:13 +00:00
Alain Abboud
f1bd3d4d16
Level prefabs
2022-10-28 17:48:55 -04:00
Alain Abboud
df13db7a9f
Première zone terminée, mouvement ajusté
2022-10-27 01:30:18 -04:00
Alain Abboud
0d86a0a5e0
Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
2022-10-27 00:21:43 -04:00
Alain Abboud
098d4884a9
Merge remote-tracking branch 'origin/dev' into origin/LevelDesign
2022-10-27 00:05:05 -04:00
louishorlaville
4f049341ae
Reduced movement speed Player
2022-10-24 22:51:57 -04:00
louishorlaville
709aad20f0
Added Speed Control to CharacterMovement
2022-10-24 22:04:08 -04:00
Yumahey
793e01c143
Models
2022-10-24 21:42:06 -04:00
Guillaume Langlois
65835ffdfa
Merge branch 'Dev' into Ragdoll
2022-10-24 02:56:16 -04:00
Guillaume Langlois
fce5869bf8
Added Radoll script with example
2022-10-24 02:56:02 -04:00
Alain Abboud
97c8f44592
First Level design
2022-10-24 00:46:50 -04:00
Soulaha Balde
8727aaceaa
fix vanish unhook
2022-10-23 21:16:49 -04:00
Soulaha Balde
b50661c8d3
Rotator exist but cant go fast for collisions
2022-10-23 21:13:28 -04:00
Soulaha Balde
e3138296c8
Added rotating object
2022-10-23 19:38:29 -04:00
Soulaha Balde
588640b61e
added magnitude to Vanisher inspector
2022-10-23 18:39:16 -04:00
Soulaha Balde
5b1d030d3d
Shake obj before vanish
2022-10-23 18:36:32 -04:00
Soulaha Balde
b95d04923c
Created vanish prefab
2022-10-23 15:50:06 -04:00
Soulaha Balde
b57f51cfb5
Obj can vanish and reappear on interaction
2022-10-23 15:49:05 -04:00
Soulaha Balde
eb1c9acdea
Added a blow zone
2022-10-23 15:08:50 -04:00
Soulaha Balde
bde9e991fd
Create path tracing prefab
2022-10-23 12:44:41 -04:00
Soulaha Balde
4effa7adb1
Removed debug log,
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pushed on dev by mistake
2022-10-23 12:34:22 -04:00
Soulaha Balde
0dd2e58915
Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Dev
2022-10-23 12:33:16 -04:00
Soulaha Balde
2416b70c2c
A obj can trace a path, and loop or reverse
2022-10-23 12:32:40 -04:00
louishorlaville
79b3f8c681
Added bounce material for the player
2022-10-22 23:23:02 -04:00
louishorlaville
903a2e443d
Fixed Player jump
2022-10-22 21:08:34 -04:00
Soulaha Balde
6b5c481c6f
Trigger zone can trigger triggerable obj
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Example in SlidingDoor in Obstacle scene
2022-10-21 23:25:18 -04:00
Soulaha Balde
beafdf2078
Stuns can knockback player in chosen dir
2022-10-21 22:23:21 -04:00
Soulaha Balde
fd9cee838c
Moved stun logic to obj instead of player
2022-10-21 21:55:05 -04:00
Soulaha Balde
b9777f7a62
Colliding with certain obj can stun the player
2022-10-21 21:30:19 -04:00
Soulaha Balde
babbc78b4f
MErge into dev scene
2022-10-21 20:38:57 -04:00
Soulaha Balde
739ab57760
Create initial player prefab
2022-10-21 17:06:19 -04:00
Soulaha Balde
39283354c1
Grapple uses new input system
2022-10-21 16:12:21 -04:00
Louis Horlaville
c21f388eca
Pull request #6 : tweaked rigidbody values and jump mechanic, still incomplete tho
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Merge in CEGJ/32bit_jam_conjure from CharacterMovement to Dev
* commit '740f2351607a131ad5ec5a6f7bdc496e01aec52f':
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-20 03:50:22 +00:00
louishorlaville
740f235160
tweaked rigidbody values and jump mechanic, still incomplete tho
2022-10-19 23:49:26 -04:00
Soulaha Balde
d665594181
added floor to grabeable layers
2022-10-19 22:57:42 -04:00
Soulaha Balde
577acaa515
merge into dev scene
2022-10-19 22:49:02 -04:00
Soulaha Balde
97176fa0de
Move files around
2022-10-19 22:24:40 -04:00
Soulaha
8bc85ac731
Pull request #5 : Grappling
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Merge in CEGJ/32bit_jam_conjure from grappling to Dev
* commit 'b2c581a8d53e5c8fa516a7c77953a0dc6dbf9e37':
save scene
Can move up and down on rope Change boosting technique
new test area
Change hit marker to a ui element
Rope lerps to grapple point
Can grapple objects with rigidbodies
Added grapple layer mask
Added follow camera
Grapple moves player and is represented
Base for grappling
2022-10-20 02:17:54 +00:00
Soulaha Balde
b2c581a8d5
save scene
2022-10-19 22:16:14 -04:00