Merge in CGD/gather-and-defend from feature/separate_cooldown_from_units to main
* commit '927c08559f2f0c8850be6c9b3e170165e8bccb27':
extraire les prix et cooldowns des unit cards
Merge in CGD/gather-and-defend from feature/InvestigationSpawnConstant to main
* commit '8e8c32ca68d7c740289bb40a64dbf8895c4a377c':
Fix misplaced variable
Comments + variable structure
Fixed spawning decrementation and changing spawner objectives dynamically
Fix ConstantSpawn to change constant spawn group when one group dies Keeps doing constant spawn after 2nd group dies
Temp reset
Fixed enemy death resuming spawner timers unexpectedly. Now checks if the constant spawn is done to decide if spawning should end.
Merge in CGD/gather-and-defend from origin/bugfix/AnimationNullCheck to main
* commit '25c9382dfd56e269d65e1a5af54d2a35de1beaac':
- Le jeu éteint l'animation des unités lorsque le joueur les drag-and-drop sur le terrain, réglant le problème avec l'événement dans l'animation.
problème : le fait que les prix et les cooldowns étaient dans les game objects directement rendait le design compliqué
solution : créer un scriptable object pour contenir l'info des unit cards
Merge in CGD/gather-and-defend from art/millAndPeasantCard to main
* commit 'ee5cf003b0fd0b4d5b03334f514649d04b96adf3':
Added animated mill and peasant card!
#Le besoin addressé par le commit
les unités et bâtiments devrait avoir un temps de cooldown avant de pouvoir être spawné à nouveau
#Comment le besoin est-il addressé? (modifications)
les unités et bâtiments prennent maintenant 3 secondes avant de redevenir interactif après avoir été spawné
Merge in CGD/gather-and-defend from feature/YieldDestination to main
* commit 'fabd51a9f516416c3745f24c774120441fa7b16b':
Adjusted destination positions
Removed Debug logs and prepared main rebase
Created destination placeholders where resource ui should be
Merge in CGD/gather-and-defend from feature/delete_button to main
* commit '27d329df7170a12e850d11355ccd33118a94fb7e':
fix unit cost not working anymore
working delete feature + placeholder refactor
refactor placement buttons to accomodate delete
update database for prefabs and scriptableobjects
add delete button
Merge in CGD/gather-and-defend from design/galaFixes2 to main
* commit '8e50c6d45539b846c411f65c445eb42704690ae0':
Fix spawning for gala and fix archer atk speed
Merge in CGD/gather-and-defend from design/galaFixes to main
* commit '28c9cb85c70757567fe5b36682f92f3fee85ffad':
Add timed victory and config changes
Balanced level configs
Add levels missing config; Add island float animation
Add berries to all levels
Merge in CGD/gather-and-defend from progress_worldmap to main
* commit '25d574714f32e7eec33f90451d2054cb643722ff':
add the save and unlock next level after finishing anyone
Merge in CGD/gather-and-defend from prog/fix_detection_range to main
* commit '4568c350bfec91842dc9a8fe0917798fbfce7dda':
toggle collider in coroutine instead of script
fix detection range
Merge in CGD/gather-and-defend from origin/feature/berriesInteractions to main
* commit '2ec32f883236a3eb4755287737f6dd1830827efc':
fixes to berry harvesting
- Déplacement des données de la case des buissons de baies; - Correction de la case des buissons pour qu'on puisse mettre des unités dessus.
Création et implémentation des baies. Couramment, donne de la nourriture, mais pourra probablement donner des baies plus tard.
Merge in CGD/gather-and-defend from feature/waveGroupDelay to main
* commit '7edbec43b35029ebcd5391e36f868065a7fadd4e':
End groupSpawn delay
Start delay with for loop and breakTag