53 Commits

Author SHA1 Message Date
jparent
40f280ea3e add horn sound on match start 2016-01-31 14:45:13 -05:00
jparent
7ba3cdd21f make the menu screen skippable after certain time 2016-01-31 14:27:50 -05:00
Dmitri Kolytchev
1328c75351 Merge branch 'master' of github.com:ConjureETS/OuijaMTLGJ2016 2016-01-31 13:50:03 -05:00
Dmitri Kolytchev
cca76b6f04 more GUI tweaks 2016-01-31 13:47:54 -05:00
jparent
47e12265fb Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 13:40:41 -05:00
jparent
744bd8cbab fix particle system for character dash 2016-01-31 13:39:53 -05:00
Dmitri Kolytchev
bc6f577139 GUI Tweaks 2016-01-31 13:34:10 -05:00
antoine.mcnabb
41e620a54c Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 12:23:44 -05:00
antoine.mcnabb
eea923860e Beard UI 2016-01-31 12:22:50 -05:00
jparent
9f091574fc Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 12:07:35 -05:00
jparent
2523ce3680 fix scrapping sound volume jumping around
use a lerp to smooth volume adjustments
2016-01-31 12:02:40 -05:00
jparent
c4a88873e2 add rune pickup sound 2016-01-31 11:27:38 -05:00
Patrice Vignola
1d4c40adf9 Adjust.. whatever 2016-01-31 11:18:06 -05:00
jparent
e161bf8411 add gameplay music and scrapping sounds 2016-01-31 10:50:01 -05:00
jparent
00cc176081 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 10:31:17 -05:00
jparent
cfa24430c1 add SFX and play scrapping sound based on velocity 2016-01-31 10:29:38 -05:00
antoine.mcnabb
7664e645d1 GUI de gameplay 2016-01-31 10:26:14 -05:00
Patrice Vignola
01361d8ae8 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/scripts/RuneBehaviour.cs
2016-01-31 09:58:35 -05:00
Patrice Vignola
fe98521b0d Fix 2016-01-31 09:53:08 -05:00
Dmitri Kolytchev
a53fef82d4 tweaking the board to a manageable size 2016-01-31 09:41:29 -05:00
Patrice Vignola
ece88e2c7e Stuff 2016-01-31 08:32:38 -05:00
Patrice Vignola
3854ff44e7 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/scripts/SelectorWithBolts.cs
2016-01-31 07:27:16 -05:00
Patrice Vignola
cd53d3f012 Add the rune capture basic behavior 2016-01-31 07:26:29 -05:00
RosimInc
4001d0cc15 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 06:26:12 -05:00
RosimInc
1670768031 Adjusted some code, changed the floor assets again 2016-01-31 06:26:04 -05:00
jparent
2a731d0532 add visual feedback (particles) when player dashes 2016-01-31 03:25:35 -05:00
Patrice Vignola
12925f9e29 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/scripts/RuneBehaviour.cs
2016-01-31 01:32:38 -05:00
Patrice Vignola
13179d0be0 Fix bug on symbols not changing color correctly 2016-01-31 01:31:30 -05:00
jparent
a8eb1d12f8 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 22:50:58 -05:00
jparent
75a825c62d add lookAt offset to camera for more control 2016-01-30 22:48:06 -05:00
RosimInc
a936b3e77c Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 22:47:12 -05:00
RosimInc
87d8f9558c Added new rune assets 2016-01-30 22:46:37 -05:00
Patrice Vignola
f436e8f341 Add the dash colors to the ropes 2016-01-30 22:22:33 -05:00
Patrice Vignola
1bd8898fa7 Start integrating the main gameplay scene 2016-01-30 21:35:28 -05:00
Patrice Vignola
c90d913cf4 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 20:12:57 -05:00
Patrice Vignola
bd34106af1 Combine de board with the players and Ouija 2016-01-30 20:08:24 -05:00
jparent
5af916dd4a Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 19:50:26 -05:00
jparent
ea674245cf add anchored and fixed camera behavior tests 2016-01-30 19:49:33 -05:00
RosimInc
4da2b94dff Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 19:31:04 -05:00
RosimInc
7c4cef3a49 Added the word solving system.
Bug: After a player finishes the game, application will crash. Make sure winning scenario is handled.
Gameplay scene is gameplay_02.unity.
2016-01-30 19:30:39 -05:00
Patrice Vignola
d8027c6a88 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 16:54:00 -05:00
Patrice Vignola
793ad331b8 Add working ropes 2016-01-30 16:52:43 -05:00
RosimInc
7daedf9b55 Added glow when walking onto tiles. 2016-01-30 16:40:16 -05:00
RosimInc
bb6233ad93 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-30 13:59:35 -05:00
RosimInc
3e259dfb9c Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
2016-01-30 13:59:24 -05:00
Patrice Vignola
1cc4ddc40f Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/characters.meta
	Assets/characters/Source/Animator_controllers/Unity_Free_anims.controller
	Assets/prefabs.meta
	ProjectSettings/ProjectSettings.asset
2016-01-30 12:59:59 -05:00
Patrice Vignola
2f3eca693c Add the players models and animations blending 2016-01-30 12:35:04 -05:00
Dmitri Kolytchev
65abb2c0fc adding a bunch of shitty selector-related assets 2016-01-30 10:50:36 -05:00
RosimInc
068de276e1 Added tile level generation with embedded runes. 2016-01-30 09:56:50 -05:00
Patrice Vignola
dbf913a02f Add player controls 2016-01-30 09:49:32 -05:00