Jean-Sébastien Gervais
|
e74a016c9c
|
Un earthquake peut aussi nous ejecter
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2016-04-09 07:32:44 -04:00 |
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Jean-Sébastien Gervais
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00a6812a96
|
remis vSpeed privée après debug
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2016-04-09 00:40:52 -04:00 |
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Jean-Sébastien Gervais
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db498414a4
|
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
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2016-04-09 00:34:06 -04:00 |
|
Jean-Sébastien Gervais
|
3a7d1de39f
|
Ejection de l'astronaute sur impact plaque et si atteint le maximum hauteur et toujours au sol..
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2016-04-09 00:34:00 -04:00 |
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Thibault Stones
|
2be41bbd14
|
A - Added particleSystem destined to the Dash Impact Effect.
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2016-04-09 00:18:14 -04:00 |
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Jean-Sébastien Gervais
|
c0c7600e33
|
Ajout des explosions aux autres astéroides
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2016-04-08 23:48:56 -04:00 |
|
Jean-Sébastien Gervais
|
b3dfa5d641
|
Des explosions, partout !
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2016-04-08 23:19:00 -04:00 |
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Thibault Stones
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653cd7aecc
|
A - Added an entier explosion particle made for meteors impacts.
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2016-04-08 22:38:48 -04:00 |
|
Jean-Sébastien Gervais
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26bd529a1a
|
erreur compile
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2016-04-08 22:38:24 -04:00 |
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Jean-Sébastien Gervais
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72d816a7cc
|
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
# Conflicts:
# Assets/Scripts/Asteroid.cs
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2016-04-08 22:35:44 -04:00 |
|
Jean-Sébastien Gervais
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2d63fef4a0
|
merge
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2016-04-08 22:34:39 -04:00 |
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Jean-Sébastien Gervais
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f6269e20bb
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ajout gameobject pour ajouter des particle emitters aux Asteroids
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2016-04-08 22:33:50 -04:00 |
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Sophie
|
72b4975ab1
|
All merges accepted
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2016-04-08 22:26:21 -04:00 |
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Sophie
|
9983916ebc
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts:
Assets/Scripts/Astronaut.cs
Assets/Scripts/PlanetManager.cs
|
2016-04-08 22:07:20 -04:00 |
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Sophie
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8d80c2fbdc
|
Corrected merge errors
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2016-04-08 22:02:02 -04:00 |
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RosimInc
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2e8bfdb900
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
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2016-04-08 21:59:01 -04:00 |
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RosimInc
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ddf091d610
|
fixed asteroid spawn opposite of player
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2016-04-08 21:58:50 -04:00 |
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Jean-Sébastien Gervais
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de65b90941
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Earthquake implemented and added prefabs
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2016-04-08 21:29:33 -04:00 |
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Sophie
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c73e09979a
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
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2016-04-08 21:22:23 -04:00 |
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Sophie
|
0a8ddfb1f4
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts:
Assets/Scripts/Astronaut.cs
Assets/Scripts/PlanetManager.cs
|
2016-04-08 21:21:17 -04:00 |
|
RosimInc
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71bb17694f
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Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
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2016-04-08 21:13:19 -04:00 |
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Jean-Sébastien Gervais
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d5ca619635
|
Background and kernel slow random rotation.
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2016-04-08 20:59:15 -04:00 |
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Sophie
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6f39d6f841
|
character animation - idle, walk, dash, spin
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2016-04-08 20:37:16 -04:00 |
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Jean-Sébastien Gervais
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ba7adf42ae
|
rotation asteroids et corrigé astronaute qui se tient pas debout (avant de se faire pogner par un asteroid). Reste a faire reset de son orientation quand passe état stun a idle)
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2016-04-08 20:34:38 -04:00 |
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RosimInc
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d088224ec7
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
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2016-04-08 20:23:48 -04:00 |
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Jean-Sébastien Gervais
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2344057072
|
Ajout rigid body à l'astronaute pour Stun si collision avec Asteroid
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2016-04-08 20:16:59 -04:00 |
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RosimInc
|
6df5feff80
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
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2016-04-08 20:00:00 -04:00 |
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RosimInc
|
290ffe8e36
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts:
Assets/Scripts/Astronaut.cs
|
2016-04-08 19:59:46 -04:00 |
|
Jean-Sébastien Gervais
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a20f6027dd
|
Random asteroids, driers and tv's. Don't ask.
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2016-04-08 19:57:39 -04:00 |
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RosimInc
|
e755120ef0
|
player movement - dash & eject
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2016-04-08 19:53:04 -04:00 |
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Jean-Sébastien Gervais
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28295aadee
|
MOAR arts ! :)
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2016-04-08 19:31:18 -04:00 |
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Jean-Sébastien Gervais
|
9388d356e1
|
Ajout arts asteroid 1
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2016-04-08 19:26:28 -04:00 |
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Jean-Sébastien Gervais
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7082931f3a
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déasctivé R pour le dash, se fait maintenant par un double jump.
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2016-04-08 19:17:22 -04:00 |
|
Jean-Sébastien Gervais
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6c11a27e46
|
corrections de bogues d'intégration
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2016-04-08 18:50:26 -04:00 |
|
Jean-Sébastien Gervais
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4d6094b40f
|
corrigé bug dashing et angle négatif (trouvais pas l'index des plateaux)
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2016-04-08 18:34:01 -04:00 |
|
Jean-Sébastien Gervais
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119ae969c3
|
Dashin implemented
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2016-04-08 17:23:40 -04:00 |
|
Jean-Sébastien Gervais
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adbceaa387
|
Début intégration scene Main
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2016-04-08 16:50:13 -04:00 |
|
Jean-Sébastien Gervais
|
bbb5ab64fa
|
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
|
2016-04-08 16:37:26 -04:00 |
|
Jean-Sébastien Gervais
|
3625a7ee78
|
Modifs class Earthquake
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2016-04-08 16:37:08 -04:00 |
|
RosimInc
|
9468107334
|
Small modifications to remove debug logs
|
2016-04-08 16:31:05 -04:00 |
|
RosimInc
|
adbd24478f
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
Conflicts:
Assets/Scripts/testRotate.cs
|
2016-04-08 16:02:46 -04:00 |
|
RosimInc
|
715c2df17d
|
Player movement - left right + jump + hitting walls
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2016-04-08 16:00:44 -04:00 |
|
Jean-Sébastien Gervais
|
9b705e5044
|
Génération des astéroiride vers les players.
|
2016-04-08 15:11:57 -04:00 |
|
Jean-Sébastien Gervais
|
106f953436
|
Collider des asteroid, ca fonctionne mieux avec des rigid body...
|
2016-04-08 13:48:48 -04:00 |
|
Jean-Sébastien Gervais
|
45ad56e044
|
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
|
2016-04-08 13:09:36 -04:00 |
|
Jean-Sébastien Gervais
|
0695a19964
|
AsteroidSpawner + collider asteroides et plateformes en cours . (doesn't trigger ?!?)
|
2016-04-08 12:59:00 -04:00 |
|
Sophie
|
b714044b32
|
Merge branch 'master' of https://github.com/ETSConjure/PixelSphinx
|
2016-04-08 12:15:27 -04:00 |
|
Sophie
|
1f5e0ac5a8
|
changed z offset of planet parts
|
2016-04-08 12:15:16 -04:00 |
|
Jean-Sébastien Gervais
|
b0b38d8be4
|
Merge branch 'master' of github.com:ETSConjure/PixelSphinx
|
2016-04-08 10:14:06 -04:00 |
|
Jean-Sébastien Gervais
|
25fba668c7
|
ajouté variable stepSize,on a ajustera
|
2016-04-08 10:13:24 -04:00 |
|